Jump to content

Thoughts on an overall 10% increase in SL and RP earnings?


Delta-Wing
 Share

As the title suggests what do you all think about just a stright up 10% increase in SL and RP earnings from all sources as a solution to the current built up anger about the state of the economy?

The biggest advantage of this is that it would be much easier for gaijin to implement quickly and would still stick to the current economy structure overall (which gaijin would preffer). Presonally i feel like a 10% reduction in "the grind" would be enough to make war thunder far more enjoyable and more importantly show that gaijin is actually listening, while at the same time being something gaijin (and other players) can get behind without too much contoversy arround all the little details that many of that changes other people have suggested would involve.

 

While the changes suggested elsewhere are good ideas in many cases, there are a lot of decisions to be made and a lot of work to be done to make most of them actually work and get them implemented, and most likely these other changes still happens in the long run (with time for gaijin to propose some changes and get community feedback before implementing them) in which case the 10% reduction could easily just be a temporary measure to give everyone a more enjoyable experience while gaijin works out the best way forwards.

 

Edit: also Gaijin wants to stop the review bombing asap and a quick change like this with a prommise of more to come seems like a good approach to me. review bombings wont stop until a change is made and this is pretty much the fastest change gaijin could make.

Edited by UnknowenPlayer

Share this post


Link to post
Share on other sites

This is so much bigger than that. A little increase, that will only be whittled over time? Nah, there needs to be several major overhauls. 
Economy…BR’s….maps….game play

  • Upvote 2
medal medal medal

Share this post


Link to post
Share on other sites

1 minute ago, KnightsCross20@psn said:

Nah, there needs to be several major overhauls. 
Economy…BR’s….maps….game play

I agree that there are other problems that need fixing and im not suggesting that gaijin stops trying to fix them, but they will take time and starting by just reducing the Grind and the SL problem in one go with a simple change that gaijin could make almost instantly seems as good of a place to start as any. Gaijin has been increasing the amount of content in the game at a faster rate than thay have increased the rate at which you unlock it, almost accidentally lengthening the grind so this would be a bit like quick, easy deflationary measure to counter the inflation of the grind and lessen the built up anger in the community

Share this post


Link to post
Share on other sites

9 hours ago, UnknowenPlayer said:

As the title suggests what do you all think about just a stright up 10% increase in SL and RP earnings from all sources as a solution to the current built up anger about the state of the economy?

The biggest advantage of this is that it would be much easier for gaijin to implement quickly and would still stick to the current economy structure overall (which gaijin would preffer). Presonally i feel like a 10% reduction in "the grind" would be enough to make war thunder far more enjoyable and more importantly show that gaijin is actually listening, while at the same time being something gaijin (and other players) can get behind without too much contoversy arround all the little details that many of that changes other people have suggested would involve.

 

While the changes suggested elsewhere are good ideas in many cases, there are a lot of decisions to be made and a lot of work to be done to make most of them actually work and get them implemented, and most likely these other changes still happens in the long run (with time for gaijin to propose some changes and get community feedback before implementing them) in which case the 10% reduction could easily just be a temporary measure to give everyone a more enjoyable experience while gaijin works out the best way forwards.

 

Edit: also Gaijin wants to stop the review bombing asap and a quick change like this with a prommise of more to come seems like a good approach to me. review bombings wont stop until a change is made and this is pretty much the fastest change gaijin could make.

20% is the absolute bare minimum that needs implemented. When I've spent over $1000 on this game for vehicles, GE, premium account, etc it shouldn't be miserable to try and get to the latest vehicles added to the game. 10% is a slap in the face, new jets require almost 500k just to have access to it. Not to mention trying to spade it is almost just as bad if not worse. 

  • Upvote 4
medal medal medal medal

Share this post


Link to post
Share on other sites

That wont work or do much frankly. Remember the first thing you think of is pretty much always the worst option.

 

Id rather see something along the lines of higher multipliers. So rewards for poor gameplay would stay at similar levels, but would exponentially increase with better gameplay. But that idea could also be revised and improved on. 

 

Plus have some of the extra weird current bonuses redesigned, such as the fact currently in ARB you get a big multiplier if you land and takeoff again during the game for some reason even if you do nothing after taking off again. 

medal medal

Share this post


Link to post
Share on other sites

25% minimum, yes. Some balance in repair costs is a MUST. I posted last year about the silliness (to put it mildly) of British cruisers costing around 20,000 SL to repair whilst the more heavily armed and amoured American cruisers cost a few thousand less to repair. So at the very least and in a lot of areas, there needs to be better balance and fairness. Try adding that repair costs need to be chopped by 25% and we might be getting close to something reasonable. Pretty sure the vast majority clearly don't think the game is fair or fun to grind. When grinding all the extras for each craft, how often does it cost more than you earn in battle? Too many times for the average player. Lots more needs to be sorted and balanced, here's hoping it happens. If not, then game over. ?

Share this post


Link to post
Share on other sites

It depends on which mod and BR we are talking about, for air RB 10% could be acceptable. But for ground RB 10% is only a laughable increase, it's rewards are so bad it wouldn't be even noticeable!! And same goes for BR some vehicles can earn decent and 10% could be fine for them while some have entirely broken economy and 10% wouldn't effect them at all. This is a perfect example of how broken overall economy is and they even tried to make it worse, then could dare to teach us ''how f2p games work''! Nobody should be surprised there is such an outcome...

medal medal medal medal

Share this post


Link to post
Share on other sites

I suggested all this.
 

- Remove soft cap from match earnings.

- Better match earnings in general. I’d be happy with 10% extra SL/RP on wins, 5% extra SL/RP on loses.

- I want less repair costs. At least a 15% cut across the board. As well as a maximum cap vehicles of each tier cannot go over.

- I want less crew training costs (when crewing a new vehicle), At least a 15% cut across the board. As above with a maximum cap each tier cannot go over.

- Stop reducing premium vehicle reward modifiers. 

- Less vehicle RP required for research. At least a 15% cut across the board.

- Less modification RP required for research. At least 15% across the board.

- Less ace crew RP required to unlock. At least 15% across the board for tech tree. 30% less across the board for premiums.

- More crew RP per match. At least 15% across the board.

- Allow Covertable RP to be used with SL. Even if the conversion rate is far worse than GE. 

- Bring back golden eagle wagers. 

 

Purely from an economy standpoint that would make me happy. I think 15% is decent enough without being too unrealistic.

 

* * * * *
 

If Gaijin purely increased earnings, and not anything else in this list, I’d probably be happy with a 30% increase on wins.

medal

Share this post


Link to post
Share on other sites

10%??? So instead of taking 16 years to get all the vehicles it would just take 15 years? That would just make Gaijin think that the current economy is ok, announce the 10% increase and then find a way to get it back elsewhere.

We need an economy where getting all the vehicles(fully researched modules) takes no longer than 3-4 years playing a reasonable amount of time every day, don't forget that they keep adding new ones every update and that from time to time we get new nations, which would increase the time taken to get all vehicles. This would allow players not just grind the vehicles but also enjoy the game.

Sum all the RP/SL required to research all the vehicles in the game, divide it by a reasonable number of matches played daily for that period of 3-4 years, and that is what an average player should be getting per match. It's crazy to think that players would simply stop playing the game after getting the last vehicle, that moment would just make players free to try different vehicles instead of playing the ones they are using for grinding, and instantly grind new ones when they are out, not leave the game while we are enjoying it.

  • Upvote 2
medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

I would like to suggest 30% more SL-income and no matches with negative income. That would be fine.

And although this suggestion will not be very poular but Premium players and premium vehicles should get more.

Let´s be honest I´m totally fine to give gaijn the possibility to earn more, it is a company and not the red cross.

And let´s be fair, premium account during sale ist effordable for everyone who has a heart for this game, isn´t it?

 

For the research there should be more vehicles foldered and I remember games in my Leo L44 having 10k research points in a good game. that would be fine for me if we can gain such amount in good games again.

Edited by Angulus55@psn
  • Upvote 1
medal medal medal

Share this post


Link to post
Share on other sites

I agree that 10% is a bit low but i dont see gaijin realistically agreeing to implement anything higher than 10%. Maybe 10% increase in RP and SL for everone and on top of that premium is increased from a 50% SL modifier to a 100% one which would make a big difference for all the player with premium and also keep gaijin happy because premium sales would probably go up a bit.

This does further increase pay-to-progress but premium is already pretty cheap, especially when on sale and through the gaijin market even completely f2p players can get premium pretty much indefinately just by selling some event vehicles every so often. (the plane from the last crafting event sold for enough to buy 1.5 years of premium if you waited until premium was on sale)

Share this post


Link to post
Share on other sites

The problem will remain regardless of the SL increase if they adjust the costs or the game mechanics to "eat" that increase. What we need is to know how many years it will take to grind all the vehicles in the game and bring it down to a reasonable amount of time for an average player.

medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

19 hours ago, UnknowenPlayer said:

As the title suggests what do you all think about just a stright up 10% increase in SL and RP earnings from all sources as a solution to the current built up anger about the state of the economy?

The biggest advantage of this is that it would be much easier for gaijin to implement quickly and would still stick to the current economy structure overall (which gaijin would preffer). Presonally i feel like a 10% reduction in "the grind" would be enough to make war thunder far more enjoyable and more importantly show that gaijin is actually listening, while at the same time being something gaijin (and other players) can get behind without too much contoversy arround all the little details that many of that changes other people have suggested would involve.

 

While the changes suggested elsewhere are good ideas in many cases, there are a lot of decisions to be made and a lot of work to be done to make most of them actually work and get them implemented, and most likely these other changes still happens in the long run (with time for gaijin to propose some changes and get community feedback before implementing them) in which case the 10% reduction could easily just be a temporary measure to give everyone a more enjoyable experience while gaijin works out the best way forwards.

 

Edit: also Gaijin wants to stop the review bombing asap and a quick change like this with a prommise of more to come seems like a good approach to me. review bombings wont stop until a change is made and this is pretty much the fastest change gaijin could make.

%10 is not enough for tanks i think should be %30 at tanks and %10 enough for air 

  • Like 1
  • Upvote 4
medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

10 % !!!  Are we playing the same game? Are you sure y dont mean the other tank game world of not warthunder ? Gaijin have to do some positive change this time because either gaijin are awhere of it or not wery much are at stake this time. If the playerbase Get scrued and dissapointment now there probbably gonna be a Even bigger rage that can hurt and change gaijin forever.

medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

2 hours ago, sardinha08 said:

What we need is to know how many years it will take to grind all the vehicles in the game and bring it down to a reasonable amount of time for an average player.

If the average casual player (who plays maybe in the region of 10 hours a week) could unlock every vehicle in the game then players who play a lot more than that (many 20 to 50+ hours in a week) would quickly run out of content. It makes more sense for the average player not to be able to research every vehicle in the game, but rather commited players can research every vehicle.

The grind for the average play at the moment is still too much but imo, the right ballence would be about 2-3 months for a casual player to reach top tier of one tech tree, and most casual players should be aiming to reach top tier in 1-2 countries not to reach every single vehicle in the game.

Right now it takes a fairly committed player (~40 hours/ week) with an average skill level about 2 years to reach top tier in every nation for planes or tanks (not both) 

Share this post


Link to post
Share on other sites

change like this won't mean anything ... not even as stopgap measure

 

during last several years and especially with Ground Breaking update there were far too many mechanics added to limit and lower rewards based on hidden penalties, to make whole economy less transparent and obfuscate rewards as much as possible to make it easier to manipulate these things. 

 

penalties based on battle time (pretty insidious when Gaijin is steering everything towards short battles, lowers rewards significantly but repairs are same & they need to cycle players through battles fast so that MM doesn't implode), penalty based on score, significant penalty for shooting/killing lower BR vehicles (Gaijin controlled MM put these vehicles into the battle, and how convenient that it works only one way and there is no increase for having to deal with higher BR vehicles), add to that changes of rewards of things like hits & ricochets & what does or doesn't count for assists and you have huge mess of overlapping stacking penalties that make it incredibly easy to make HUGE part of rewards disappear by very easily and subtly tweaking a few numbers behind the scene

 

what the economy needs first and foremost is simplification and transparency ... but again, that is exactly what Gaijin has been dismantling for years and what directly over the years lead to current situation

 

medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

4 hours ago, sardinha08 said:

10%??? So instead of taking 16 years to get all the vehicles it would just take 15 years? That would just make Gaijin think that the current economy is ok, announce the 10% increase and then find a way to get it back elsewhere.

We need an economy where getting all the vehicles(fully researched modules) takes no longer than 3-4 years playing a reasonable amount of time every day, don't forget that they keep adding new ones every update and that from time to time we get new nations, which would increase the time taken to get all vehicles. This would allow players not just grind the vehicles but also enjoy the game.

Sum all the RP/SL required to research all the vehicles in the game, divide it by a reasonable number of matches played daily for that period of 3-4 years, and that is what an average player should be getting per match. It's crazy to think that players would simply stop playing the game after getting the last vehicle, that moment would just make players free to try different vehicles instead of playing the ones they are using for grinding, and instantly grind new ones when they are out, not leave the game while we are enjoying it.

This. But I would say 3-4 years with premium. 10%, 20%, 30% increases may be fine for people that only play one nation and branch, but for completionists they are laughable. I expect no less than 100% increase for premium RP&SL on tier V vehicles plus an extra 50% for every following tier. A base +25% increase for tier III and above would also be fine for everybody plus the obvious "match_SL = max(current_earnings, 0)" to prevent going negative.

 

17 minutes ago, UnknowenPlayer said:

If the average casual player (who plays maybe in the region of 10 hours a week) could unlock every vehicle in the game then players who play a lot more than that (many 20 to 50+ hours in a week) would quickly run out of content. It makes more sense for the average player not to be able to research every vehicle in the game, but rather commited players can research every vehicle.

The grind for the average play at the moment is still too much but imo, the right ballence would be about 2-3 months for a casual player to reach top tier of one tech tree, and most casual players should be aiming to reach top tier in 1-2 countries not to reach every single vehicle in the game.

Right now it takes a fairly committed player (~40 hours/ week) with an average skill level about 2 years to reach top tier in every nation for planes or tanks (not both) 

Game "completion" shouldn't be tailored with the stats of the hardcore gamers but the average ones. I've been here for 6 years now, I have more than 5k hours put into the game, had premium for about 80% of those, I'm an above average arcade player, and I have only been able to spade all nations (except Israel) air up to 6.7 and ground up to 7.7. With my level of investment both in time and money I would have expected to have almost everything spaded by now. Naval & helis included, which I started at some point and left because of the atrocious progression rate.

Edited by _retro__gamer_
  • Upvote 1
medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

17 minutes ago, UnknowenPlayer said:

If the average casual player (who plays maybe in the region of 10 hours a week) could unlock every vehicle in the game then players who play a lot more than that (many 20 to 50+ hours in a week) would quickly run out of content. It makes more sense for the average player not to be able to research every vehicle in the game, but rather commited players can research every vehicle.

I'm not an average player that used to play this game daily for many hours and I never run out of content, and I play it since 2015. When you are enjoying the game many times you are not even grinding it, but if the grind takes all your time then there is not much time to enjoy the game. The game should be "made" for average players, not for good players or those that play this game as a living.

 

17 minutes ago, UnknowenPlayer said:

The grind for the average play at the moment is still too much but imo, the right ballence would be about 2-3 months for a casual player to reach top tier of one tech tree, and most casual players should be aiming to reach top tier in 1-2 countries not to reach every single vehicle in the game.

Most of the new vehicles being added are modern top tier vehicles, so every time they do it many of the players this game has can't even grind them, so major updates are not very interesting to the majority of those players. I think Gaijin and this game would gain more by allowing players reach top tiers faster and would make those players more interested with new updates. When I say faster I don't mean fast but on a reasonable amount of time. Players should expect to be able to play every vehicle of this game in a reasonable amount of time, be it several years but still a reasonable time.
 

17 minutes ago, UnknowenPlayer said:

Right now it takes a fairly committed player (~40 hours/ week) with an average skill level about 2 years to reach top tier in every nation for planes or tanks (not both) 

I think that should be a reasonable amount of time for an average player, not a commited player. 

Edited by sardinha08
medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

Removal of crew training cost is extremely necessary at this point. 10% increase wouldn’t do much but still it would be a nice change.

Share this post


Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...