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Gameplay is destroyed by Premium vehicles and unbalance. Give the players choises.


NemecisGR
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In some BRs you cannot play anymore without a premium vehicle. This is especially true for example in BR 9 of aircraft that premiums have all aspect missiles and the tree vehicles many of them don't have even flares. I understand that premiums are a main monetization way for the game but by destroying the game play you will force most of the gamers to quit. I don't want to play the same vehicle just because it is the only viable solution. On top of that you cannot anymore progress in the trees without using premiums or just pay. Paying is something needed for the game but if it makes it unplayable then what is the point?

My point here is that the game must have options of monetization without making it one way. If you don't buy premium you cannot play and enjoy is not going to work for long.

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Noticeable in Naval 5.7 upwards. Even at 5.0 its Moffet spam. Though you can kind of bypass that by spawning late.

You do notice that pure tech tree vehicles are few and far between.

Naval at least if you have a 3 ship line up you can probably win if you have caps

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I don't think that's a problem exclusive with premiums, there are a lot of premiums that suffer against other vehicles. It's more a problem of balance with the BR of those vehicles and with the Matchmaker if it only brings uptiers at certain BRs.

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What you state is not even true: It's not the case that premium aircraft at that range have all aspect missiles and non-premium not.  Just look for example at the A-10's, where both tech tree and premium have 9L's, but the tech tree version actually 4 instead of two. Or Tornados, which all have 9L's, both tech tree and event vehicle.Or another example, the premium Milan which has neither RWR nor countermeasures and only 9Bs, and sits at 9.7 where it encounters a lot of aircraft which have better missiles, countermeasures, radar, etc. Yet another one, Harrier Gr.1 and Gr.3, the first (premium) without RWR and countermeasures and mediocre at mest missiles  and the latter (tech tree) with both RWR and countermeasures, and more useful AAM's as well.

 

True, I own and play a lot of premium vehicles, but in not a single case because the premium type or variant is better (which I don't actually recall a single case), but because of improved rewards and cheaper operating cost. But I DO also play a lot of tech tree vehicles, if I like them .

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It is less the balance in late game and more the fact that the grind is insane to get there the normal way and faster by using the premiums. As a result people just 1 spawn spamm their premium ruing the diversity in units as well as the matches due to 1 spawn quitting

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Just now, Wee_Mac_Feegle said:

Noticeable in Naval 5.7 upwards. Even at 5.0 its Moffet spam. Though you can kind of bypass that by spawning late.

You do notice that pure tech tree vehicles are few and far between.

Naval at least if you have a 3 ship line up you can probably win if you have caps

Moffets are only so common because they're cheap to operate and great for rewards. The Moffet is however not better than it's sister ship, the Porter. Just - obviously - more profitabler to play.

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2 minutes ago, Wee_Mac_Feegle said:

Noticeable in Naval 5.7 upwards. Even at 5.0 its Moffet spam. Though you can kind of bypass that by spawning late.

You do notice that pure tech tree vehicles are few and far between.

Naval at least if you have a 3 ship line up you can probably win if you have caps

Don't you have similar tech tree ships to the Moffet? And to the other premiums? I'm pretty sure that player only prefer Moffet cause it's already fully researched and cause of the premium bonuses, not for being better than the tech tree ones.

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Just now, sardinha08 said:

Don't you have similar tech tree ships to the Moffet? And to the other premiums? I'm pretty sure that player only prefer Moffet cause it's already fully researched and cause of the premium bonuses, not for being better than the tech tree ones.

Exactly that. Here its Tech tree sister:

https://wiki.warthunder.com/USS_Porter

 

And btw, when I really want to grind and earn well, my choice for a ship is the Atlanta. Tech tree, not cheap to repair, but an absolute beast.

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I agree. 9.0 or 9.3 air gameplay is ruined by 10.0 and 9.7 premiums. Not because they are too good, but because of the constant uptiers and fighting against the same vehicles again and again. If you fly something like a ground attack aircraft, good luck against those all aspect missiles from the SU-25 and A-10. Same with the Moffets, the players play their Moffet and quit. And it's the same game after game. No fun. In ground RB, same problem with premiums at higher BR. Players play 1 tank, die and quit the game, making those games less interesting. The implementation of premiums is pretty bad right now. But that's the Free to Play monitization for you. It's bad for the game and bad for your sanity.

 

"Progression and economy should, as far as possible, provide a variety of vehicles encountered in battle, otherwise it's just boring. I.e. there should not be too many "farming" vehicles, and especially if they are statistically stronger in battles (otherwise only the same popular vehicles will appear in battle)."

Kirill Yudintsev

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46 minutes ago, Schindibee said:

What you state is not even true: It's not the case that premium aircraft at that range have all aspect missiles and non-premium not.  Just look for example at the A-10's, where both tech tree and premium have 9L's, but the tech tree version actually 4 instead of two. Or Tornados, which all have 9L's, both tech tree and event vehicle.Or another example, the premium Milan which has neither RWR nor countermeasures and only 9Bs, and sits at 9.7 where it encounters a lot of aircraft which have better missiles, countermeasures, radar, etc. Yet another one, Harrier Gr.1 and Gr.3, the first (premium) without RWR and countermeasures and mediocre at mest missiles  and the latter (tech tree) with both RWR and countermeasures, and more useful AAM's as well.

 

True, I own and play a lot of premium vehicles, but in not a single case because the premium type or variant is better (which I don't actually recall a single case), but because of improved rewards and cheaper operating cost. But I DO also play a lot of tech tree vehicles, if I like them .

Try playing a vehicle around 9BR without flares lmao

90% of vehicles are premiums in that br range

Edited by _J_ackal_
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