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[Feedback] Economy Revision - Our Plan in Detail


Stona_WT
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Please consider foldering vehicles with lower battle ratings. Most people for instance if they want to get the better 9.3 MBT-70, they have to go through the 9.0 XM-803 first. So why not consider certain foldered vehicles where the main vehicle is higher br than the folder one? So right after the T-95E1 you can research the MBT-70 instead of the XM-803 with the XM-803 being foldered under the higher BR MBT-70.  

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2 minutes ago, Orfix said:

- Level I : For destroying 3 enemies you’ll receive a 15% RP bonus

- Level II: For destroying 6 enemies you’ll receive a 30% RP bonus

- Level III: For destroying 9 enemies you’ll receive a 50% RP bonus

Please promote more teamplay rather than hunting for "frags"
Change to mission scores at the end of the battle.
Places in the table:
1-3  50% RP bonus

4-8  30% RP bonus

9-12 15% RP bonus
You solution wil be very not fair in naval battles when peaople start searching and hunting ships with the lowest % of crew.

Interesting idea. Would change the bonus to something like 30%, 20%, 15%, but that is subject to change though....

Alternatively, apply the same metric to kill assists (including scouting!). That way, everyone profits, regardless of the actual kill shot.

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38 minutes ago, Wasemack said:

Thats a great take lol
Maybe have it like in naval pre ww2 and post but still have requirements in both you need to reach to be able to continue? I personally think people should still start the game with biplanes to learn the mechanics and flight characteristics, also with ground forces, maybe have certain vehicles in like Rank 1, Rank 3 and Rank 5 as a requirement you need to at least play 50 matches in but you can skip everything else if you want to do post ww2 then?

Yeah agreed, requirements are a given and a new player will see ads with pictures and videos of Leopards 2s and mig 29s but will have to play for months or years before they will achieve it. That just scares new players away! 

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Now time will tell, will they actually follow through for all this, or come up with reasons why its not working and scrap these changes one by one. If even half of them are implemented it will be good. That being said Im glad SB got a mention, feared it would be totally overlooked. 

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2 hours ago, belcaruss said:

What about kills not counting, even when their vehicle was hit multiple times and they simply crashed or bailed out? Not only did we waste ammo, but we also didn't receive any rewards and still have to pay for the ammo we used. Additionally, we have to deal with ammo that penetrates and ignores modules and crews. Sometimes, even shrapnel acts like a magnet on certain modules and the crew inside the vehicles.

 

That will be a different thing, Devs have already refined that and changed the rules in the past... it is best to make a post when it happens since we do not know your circumstance... so, you should make a post with replays and analyze it with other players and they should be able to tell you why

 

But, if there is some kind of anomaly / issue going on, then a Bug report should be made 

 

1 hour ago, FunShooter1085 said:

When update we waiting for too long 

 

 

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Overall, this looks absolutely fantastic! If you're serious about implementing this then you're going to earn some serious good will and likely lure a lot of old players back, as well as attract new players through word of mouth... This is really great stuff! Especially some of the stuff that I hadn't considered, like the premium account improvements and dynamic repair cost. Great stuff there!

 

That said, and this is important, why not implement the cost reduction of Rank VI-VII aircraft now, with the La Royale update? It's probably the easiest of all of your fixes to implement, and would go a long way towards showing your sincerity in actually implementing these changes, especially since it would improve the lives of players right now who might be grinding to get some of the new aircraft that are coming out.

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Make Reserve vehicles BR 0.7 instead of 1.0 that it is now or make low BR matches with 0.7 BR spread.  After couple of matches new 1.0 BR players encounter 2.0 BR units and then rush to higher BR, so they are not always the lowest BR in the match.  Most of these low BR premium units are useless the way it is now, as people rush to tier II and III, so they can do their daily tasks for events and BPs.  Give new players their place to chill and learn the game instead of pushing them to higher BRs.  Many of them quit as they find the game too difficult with these constant uptiers.

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5 minutes ago, Slickshotz said:

The reduction of research points required for rank VI and VII planes should be implemented now, not by September. There's absolutely no excuse for that what so ever.

 

you cant just throw a spanner into the works.... and it is not how it works in real world either.... things just take a bit of time otherwise you will have a much bigger mess to deal with due to unforeseen consequences.... so internal tests need to be ran and analyzed and adjusted, over and over again to make sure everything goes smoothly  

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Before the reverted economy change I was planning on buying some of the rank 7 premium planes in order to grind some more trees.  Since the generally the reason one purchases premiums is to get SL and RP, seeing some these planes get hit will massive reduction to these multipliers really put me off purchasing them and other premiums in the future.  I and I'm sure many other players would appreciate assurances that RP and SL multipliers for premium vehicles not be reduced in the future.

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Just now, Pacifica said:

 

you cant just throw a spanner into the works.... and it is not how it works in real world either.... things just take a bit of time otherwise you will have a much bigger mess to deal with due to unforeseen consequences.... so internal tests need to be ran and analyzed and adjusted, over and over again to make sure everything goes smoothly  

I respect that. I guess my question would be what unforseen consequences would there be from reducing that right away? Research points required for these vehicles where one of the main issues to begin with. So I don't understand why waiting till the end of the economy up date map schedule is best?

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Some very good proposed changes. I think this will be very good for the game and general player happiness.


I especially like:

 

- Improving SL economy

- Bonus for researching different nations (very welcome to me as I play all 10 nations)

- More folders with lower research for foldered vehicles.

- Basic Parts, FPE, flares stock

- Rewarding skill (however, consider basing this on score, not kills as that will lead to bad behaviour in game). Rewarding the best players on the losing team would also be very nice.

 

What I'm missing:

 

- Module costs. It would be very nice to have these lowered too, primarily for ranks VI and up.

- Especially the double rp cost of modules of end of line vehicles is too much. Why is this even a thing?

 

Some concerns:

 

- I see some hefty improvements in repair costs and SL multipliers for (event) vehicles that are very powerful (like the KV-220). I fear this could lead to exploiting with the purpose of SL grinding.

- I think doing nothing or obvious botting should be punished more, even with a premium account. Personally I think it should not be possible to break even in those cases, so please consider this in relation with the otherwise very nice income insurance for premium accounts.

 

Since not all changes concern economy, I would like to zoom in on another one:

 

- Destructible decorations are great. Shooting bushes from tanks with mg's will be very nice. However, please also consider putting more decorations behind the fictional tag. It exists, but it is actually applied to only very few of them. I think there are a lot of decorations now that need to be put behind that filter (cakes, hats, neon signs, gnomes and so on). Personally I think it is quite detrimental to the immersion of the game.

 

 

 

 

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12 minutes ago, Slickshotz said:

I respect that. I guess my question would be what unforseen consequences would there be from reducing that right away? Research points required for these vehicles where one of the main issues to begin with. So I don't understand why waiting till the end of the economy up date map schedule is best?

 

From reducing something right away, you would highly likely need to make several more patch update adjustments until it stabilizes, in stead of just one big update that was fully R&D... I think you would just find more bugs and exploits since something was overlooked and not properly researched and fully tested before taking it live

 

So, something like that to think about

 

 

   

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This is a very good effort, congratulations! I'm excited to see you follow through with these changes, and hopefully continue considering feedback along the way. As a somewhat veteran player who has taken a break for almost a year now, these changes, and the more pleasant attitude towards us players, really makes me want to play -and spend money on- the game again! Though I must admit that I was somewhat disappointed when I noticed that, not once in either of the update posts today, did you render a simple "sorry" to the playerbase ?It would have been a nice gesture. But the changes, if implemented as planned, shall suffice!

Here's to a new beginning! ?

PS: address the shortcomings of the RealShatter mechanic! That one's somewhat urgent, I feel.

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Overall, good changes. Some minor suggestions:

1. In Air RB, long time dogfight should also be rewarded (scores, activity...).

2. Skill bonus purely based on kills is not appropriate. Capturing points, ground pounding may also be crucial for the win. Maybe voting for good players after the game is a good choice.

3. RP should less depend on activity time but players' behavior. For example, a quick 3-kill is much more valuable than a long time single kill in Air RB.

4. To encourage players to play more vehicles, give an extra research bouns for elites units. For example, each elite unit can give 10% research bouns for grinding next level vehicles.

Edited by Magician_Yang
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Quote

Rewarding Your "sKill" with RP bonuses.

Is a bad idea.  Its going to encourage even more spawn camping and just ambushing players to rack up kills instead of teamwork and objectives like caping points to win the game. The game already rewards kills disproportionately to "accomplishing the mission" .  This will be toxic AF.

 

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Bonuses for grinding new trees from the "top"

Another bad idea.  Not everyone single-mindedly grinds out a single tree.  The game already "pushes" players to grind down the tree as it is, often overtaking their (and crew) skills and ability.

Experienced players already "collect" new vehicles and trees.   This gives already advantaged high level players an additional benefit that isn't needed and is unfair to others.  

Starting a new nation-tree isn't a burden.  In fact its a relief to relive the fast early years of low tier without the slow grind in high tier. 

 

All IMO and perspective from a mid- level player. 

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Brothers and fellows, have you not suffered the stock grind?

Do you forget the hours, months, years spent grinding to top tier?

Should not Aces suffer as we did, as we do?

Feel the hate flow through you

Embrace the dark side...

 

Vote to increase repair costs.

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Three suggestions:
1) Do more to streamline reporting/punishing bot/script abusing players. They're artificially messing with vehicle statistics and contribute negatively to thousands upon thousands of battles. Unfortunately many reported players are not punished and continue to negatively impact matches.

2) Add more to folders. Even if they're largely copy/paste or minor modifications, something more for veteran players to sink RP into aside from top-tier would not only help flesh out BRs, albeit with similar vehicles, but also provide a place for vehicles that don't have a particular place in the tree or may not fit well in the general scope of the game as a whole. (EG: B-50 foldered after B-29, old unreleased/removed planes that were just filler)
3) More events similar to the IS-2 No. 321 and Sturmtiger, requiring XYZ number of points for XYZ duration, could be merged with point 2 as a way to get additional unique vehicles and also additional GE revenue from people who want said vehicle but do not have the time to grind it out. Good for either event vehicles or premiums, and can be done on events such as how the Hurricane Mk.I/L FAA M was distributed. 

Edited by __Armaros__
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11 minutes ago, Exocetta said:

Another bad idea.  Not everyone single-mindedly grinds out a single tree.  The game already "pushes" players to grind down the tree as it is, often overtaking their (and crew) skills and ability.

Experienced players already "collect" new vehicles and trees.   This gives already advantaged high level players an additional benefit that isn't needed and is unfair to others.  

Starting a new nation-tree isn't a burden.  In fact its a relief to relive the fast early years of low tier without the slow grind in high tier. 

 

All IMO and perspective from a mid- level player. 

 

Award players for grinding multiple trees at the same BR instead of awarding them for rushing in top tier in just one nation.  Make the discount for players who have received top vehicle in Tier I for any other vehicle in Tier I.  Same for Tier II and above (or at least make it every two Tiers, so top Tier II vehicle gives discount for all other for Tier I and II, top Tier IV vehicle gives discount for up to Tier IV for other nations, etc.).  We don't want to see an influx of new players with their precious $70 premium packs and high tier squadron vehicles (while having low experience and low crew training) grinding one branch of one tech tree, so they can get their top tier vehicle.

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