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[Feedback] War Thunder Changes Roadmap


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8 minutes ago, Chosin1950@live said:

hate speech is speech  with hate...seems more like description and not definiton. seems circular, however my philosphy teachings are way too dusty at this hour.

thought it was a rule to not define a word with its own word.

just another challenge of censorship i suppose.

 

 

 The Game Rules by Gaijin I found clear and concise. I would just appreciate if they were enforced... and yes, I agree there may be ambiguity. But at least the clear cases should be dealt with. Barely a match nowadays where not someone finds it funny to invoke racial slurs or homophobia.

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Do something , that to be in active clan that play SQB will bring some bonus for players who play SQB , like +10% RP pts , or must not make daily tasks to earn them . Or if the players play SQB on low tiers thay will get an free RP for other veh to research . There is no good thing to have an active clan in WT with players that like to do something more then regular players . Please do something , we like to have active SQB players in clan , not just a clan for passive clan members who just want to get the Squadron VEH for free . You need to resurect the Squadron arcade battles , they are dead , not just paused , players have not played it becouse there was no bonus nothing for to play it , it was nothing and less for this players in this AB clans , due that thay spend so much time and have loss over the players that play regular game mode . 

 

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Changes to Silver Lions mechanics

  • Improved the balance of Silver Lions (SL). Increasing the reward multiplier and reducing the cost of repairing vehicles to make all vehicles break even for the average player, including without a Premium account. Update June 2023.
  • Calculation of the economic parameters of each vehicle from average indicators instead of vehicle statistics. For all vehicles of the same type and one Battle Rating (BR), the average statistical indicators will be calculated, after which they will be used to calculate rewards and repair costs for each vehicle in accordance with its economic rank (rank and position in the rank). Update June 2023.
  • Improvements to Premium accounts, if your total repair cost exceeds your income, you will be compensated after the battle, ensuring that your SL tally for the match remains at zero, unless you have teamkilled. Summer updates 2023.
  • Adding free back-ups to newly purchased Premium vehicles. Summer updates 2023.
  • Dynamic repair costs reduction. The shorter the lifetime, the cheaper the repair (without changing the max repair cost by the date of feature introduction). Summer updates 2023.
  • Capture point reward for vehicles that failed to survive until capture completion. Summer updates 2023.
  • Free repair if destroyed by an ally. Summer updates 2023.
  • Detailed calculation of the reward in the mission results window, as well as in the private message window after the battle ends. Next Major Update.

Generally positive for these.

Changes to progression and Research points

  • Condensing of tech trees by grouping of vehicles and decreasing required Research points (RP) to research vehicles in groups by two times. Summer updates 2023.
  • Reduction of research and purchase costs of rank VI-VII aircraft. Summer updates 2023.
  • Skill bonuses in RP. Extra reward for a certain number of kills in a session. The required kill number, as well as the bonus value are determined by the game mode and vehicle rank. For example, the approximate values for rank III arcade ground vehicle battles are: 3 kills +15%, 6 kills +30%, 9 kills +50%) . Next Major Update.
  • Detailed calculation of the reward in the mission results window, as well as in the private message after the battle ends. Next Major Update.
  • Research bonuses for new nations. After obtaining a top vehicle of one nation (such a vehicle will be clearly marked in the research tree), a bonus is added to the research of vehicles of this type in other nations, where the top-tier vehicles have not yet been received. The bonus is given for three battles every day for each nation separately and depends on the rank of the researched vehicle. Approximate values are: rank IV +15%, rank V +25%, rank VI +35%, ranks VII-VIII +50%. Fourth update of the year (October-November 2023).
  • Revision of the naval progression. Next Major Update/ Fourth update of the year (October-November 2023).

I for one tend to grind out a solid line up before continuing up the TTs. So the changes to the folded vehicles are nice. While I understand why new vehicles aren't folded to make them easier to find plans should be made to folder the vehicle within a couple patches. A good example is the T-55A and T-55AMD-1 which should be foldered after the 55 that allows you to research the T-62 with a lesser BR.

Other progression updates

  • Revision of the use and obtaining of the fire prevention equipment, repair sets for tanks and ships, as well as countermeasures for aircraft. Update June 2023.
    • FPE of ground vehicles will be split into default for single use fire extinguishing, and an improved type, which requires module research and is capable of extinguishing fire twice.
    • FPE of naval vessels will also be split into default and improved. The default one will take longer to put out the fire, with no limit on the number of uses.
    • “Parts” in ground vehicles and “Tool Sets” of naval vessels will also be split into default and improved. Default tools available without modification research will field repair of all modules, not only mobility ones, until partial functionality, similar to Arcade battles repair mechanics.
    • Standard countermeasures will become available immediately to researched aircraft. Options such as “chaff only”, “improved flares”, “mixed”, “flares priority”, will be available by researching the module. Additional options, such as BOL pods or additional chaff pods will remain available by module research.
  • Mission points reward for repair and fire extinguishing assists of allies. Summer updates 2023
  • Helicopter research progression by playing ground vehicles. A player will be able to select either tank, or helicopter, to channel the research points in ground battles. Summer updates 2023.
  • Addition of the limited list of Battle Tasks and some Battle Pass tasks to existing Aviation Simulator battles. Exact approach can be refined later. Next Major Update.
  • Battle tasks and Battle Pass tasks available in ground Simulator Battles. Next Major Update.
  • Keeping progress of the daily login reward in the PC version by collecting daily rewards in WT Mobile. Next Major Update.

I agree with what others have said regarding make it so FP can be restored by staying on a friendly controlled capture point. It'd also be nice if FP can prevent you from catching on fire within a certain time frame. There's been multiple times I have been hit in the engine and set on fire. Only to start repairing and hit FP to be hit again and have those wasted because it just immediately catches fire. Eventually I hit my second FP but I'm set on fire AGAIN resulting in me dying.

Matchmaking

  • Night battles are temporarily disabled with the “La Royale” Major Update. In the future, they can be optionally enabled. Next Major Update.
  • Changing the matching settings for high-rank battles in order to collect more complete battles at the cost of a minimal increase in waiting time. “La Royale” Major Update.
  • Display of BR ranges in the map filter. Update June 2023.
  • Revision of the set of maps available to piston and jet aircraft for more eventful battles, transferring some of the large maps to higher BRs. Update June 2023
  • Improving the balance of late Cold War era vehicles, when the homogeneous steel and full-caliber shells to APDS, ATGM, gun stabilizers, etc., by changing the BR of certain vehicles. Summer updates 2023.

My only issue with night maps is you shouldn't be in a night map if your vehicle doesnt have NVD researched. Second, the BRs are imbalanced when vehicles with gen 1 night vision go up against vehicles with thermals. It's such a huge advantage and needs to be addressed.

Locations and missions

  • Strike UAV moved to higher ranks (vehicle BR above 9.7, matching BR above 10.7) to allow players to have SAM systems capable of countering them. “La Royale” Major Update.
  • Hydroplane respawn points moved to the map center, allowing them to spawn over the friendly airfield. “La Royale” Major Update.
  • Reduction of the effectiveness of AI anti aircraft guns located on fields and convoys in all aircraft modes. “La Royale” Major Update.
  • Special winter trees for winter versions of locations. “La Royale” Major Update.
  • Fixing issues with bushes when shot-through or after a collision. “La Royale” Major Update.
  • Locations "Poland" and "Eastern Europe": changing the landscape outside the towns in order to get rid of large forests and hills, introduction of fields with small interspersed forest/hills instead. This will get rid of the massive problems of standing in forests where no one is visible, and will lead to more active gameplay. Summer updates 2023.
  • Changes to the landscape/design of locations in “El Alamein”, “Aral Sea”, “American Desert”, “Japan”, “Sinai”, “Normandy” based on player feedback: removing places from which one can control most of the map and encouraging fights at closer range. Summer updates 2023.
  • Changing the landscape/design of locations “Alaska”, “Seversk”, “Vietnam”, “Maginot Line”, “38th parallel”, “Stalingrad”, “Karelia” based on player feedback. Planned to remove the places from which one can control most of the map. Summer updates 2023.
  • Massive revision of asset collision in ground vehicle locations in order to get rid of inconsistencies of visual and physical models. Summer updates 2023.
  • Improvement of “Jungles” by reducing the number of positions camouflaged by vegetation, which will improve visibility and reduce the number of shots from ambushes. Next Major Update.

What isn't addressed here is map design where one can fire all the way across the map directly into an enemies spawn, shortly from the start of the match. Or from their "spawn exits" in certain areas. These maps need to be reviewed for such a thing. The maps in question: Carpathians, Europeans province/Eastern Europe, Hurtgen forest, Mozdok, Normandy/Fields of Normandy among others.

Gameplay

  • Refinement of the damage model for small-caliber HEAT rounds. Fragments of the shaped charge jet along the flight axis will be capable of inflicting damage to the crew in the dimensions of the fighting compartment of any tank, if they are not stopped by more massive obstacles. “La Royale” Major Update.
  • Improved indication for spawn zone protection. First is a more obvious indication of hits on players protected by the spawn zone, so that the shooter understands why their shots went through the protected vehicles. The second is an indication of players firing at the spawn zone: such shooters will be additionally marked in the game world and on the mini-map, similar to being scouted.Summer updates 2023.
  • Finalization of the mechanics of the commander's sight in tanks. Adding a short delay to hunter-killer mechanics. Summer updates 2023.
  • The ability to accept an apology for a teamkill. When accepting an apology, the apologizing player is not awarded penalty points, followed by a possible kick from the session and a ban for this teamkill. Next Major update.
  • Destructible 3D decorations, adding the ability to shoot down or destroy (taking into account the settings of damage to allies in the selected game mode). At the same time, we do not plan to add the effect of the decoration on the projectile to simplify the vehicle damage model. Next Major Update.
  • Reworking of network logic to solve one of the problems of ghost shells (“disappearing shells”) - the favored killer mechanic (“killer advantage”). In the case of a small difference in time within the player's ping, limited, for example, by 120 ms, between receiving damage blocking their shot on the server and the player's own shot, consider that the player managed to shoot. At the moment, the player sees their shot, which did not happen on the server, and believes that their shell has disappeared.Next Major Update.
  • Refinement of the tank and landscape collision solver in order to fix situations when a tank that has flipped on its turret top is almost impossible to turn over. “La Royale” Major Update.
  • Improved target hit alert in the aircraft battles. For an air target that is considered shot down under current conditions, but still has the ability to hit its offender, or if there are munitions on fire, we are going to add a delay on reporting the frag, possibly blocking the control of the shot aircraft after some time. Next Major Update.

The spawn protections are nice for when a teams over run. But it still doesn't address the map design that outright favors spawn camping from across the map. As I mentioned earlier. There needs to be at least 3 exits from each spawn with enough cover to successfully exit spawn while being unmolested by enemy fire. Another option to defend spawns would be to have some form of AI SPAA (ground battle spawns) to prevent air vehicles from spawn camping. Have a guaranteed lock on and hit if a air vehicle approaches within a certain distance of spawn and within a certain height.

Others

  • Making it easier to report hate speech in a chat, adding a separate category of complaints, as well as showing the chat log that is attached to the complaint. Summer updates 2023.

I feel like the in-game reporting system doesn't even work. So this doesn't feel very useful. There needs to be a way to report players who ignore the map objective to go spawn camp. I've watched enemy teams lose because a few of their members decided to go camp our spawn and ignore the objective. This is toxic behavior that leads to losses for their teams.

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23 minutes ago, Lady_Etaski said:

 

 The Game Rules by Gaijin I found clear and concise. I would just appreciate if they were enforced... and yes, I agree there may be ambiguity. But at least the clear cases should be dealt with. Barely a match nowadays where not someone finds it funny to invoke racial slurs or homophobia.

I agree, wondering if it's just kids who may need a 5-match chat timeout? no comms (in game mechanic of giant bolt of lightning striking vehicle and knocking out radio)

perhaps it's just kids that haven't learned how to troll the other team/ trash talk yet.

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Thinking on were we are now (regarding the economy) and what the road map will offer, I can just say that these are grate news.

If you guys will have this mind set also for the future, you will get a lot bigger player base, because at the end of the they I just want to have a grate time playing this game.

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Hello everyone. I think Gaijin did a good job with this update. However, I would like to express my opinion on areas where I feel there is still room to improve the game.

 

i think the most biggest issue is CAP of RP&SL on GRB. I evaluate that get bonus with killing but, softcap of RP will is vert unmotivated thing. and it makes vehicle grind very painful. not just put kill bonus but also softcap have to be removed.

next issue is compression of BR is insufficient. like 6.7 tiger2 will much with 7.7 but Tiger2 doesnt has any chance to destroy 7.7 like T54 but but 7.7 vehicle can pen from front easly. 6.7 is most volume layer and 7.7 easry much with 6.7 and burying them. and a lot of people quit to play.

Also Air RB 7.0~10.0 has same problem.e.g Spitfire mk24 and F-89B has same BR is insane. 9.7 draken with no counter messuer muching with SU25 or A-6 .A10 muching is almost no counter for draken.

We should stop increasing the BR of a vehicle just because the statistics are high. Not only do unpopular vehicles tend to have higher statistical performance because they are played by a limited number of people, but players who go out of their way to play unpopular vehicles tend to be veterans. If the balance is adjusted uniformly with the popular vehicles for these reasons, the less popular vehicles will become weaker and less popular, and those who like to play more will become sticklers, which will lead to a spiral of better statistical performance and further weakening of the vehicle, which will further reduce its popularity. Therefore, Gaijin needs to adjust for performance, not statistics, when it comes to vehicles with small player populations. e.g veichles GRB french and UK.

HEAT has been improved, but APDS and HESH are oddly set to be less powerful, and some vehicles that can only use APDS and HESH are extremely affected and should be corrected as they are weakened more than necessary.

And the ammunition weakened by the real shutter update should also be strengthened, as it is strange and frustrating that some aircraft are now able to withstand 50+ rounds, despite the 30mm machine gun being lethal.

And if it hits ammunition or fuel and turns completely reddish black, it should be detonated. It is important to be game consistent, especially since modern ammunition is made to burn out the shell casing when shot, as well as being quite flammable.

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Hello war thunder developers.
 
I want to say first of all thank you very much for the effort and investment you are making for us.
You definitely make extraordinary efforts in that you really think of the best interests of your players first.
In addition, you develop the game continuously, which gives the player a sense of purpose for stickers or vehicles and the like.
 
I really want to start with some things that I think need improvement in the game.
Improved graphics. This means..
Improvement in anti-aircraft fire, i.e. I think the anti-aircraft fire should be more real if black explosions in the sky and not just lines of fire.
And the anti-aircraft fire will shake the plane as soon as the missile (artillery) explodes near the plane, so the action will also cause difficulty in aiming the bombs in the micro of a dive bomb.
Another thing that needs improvement is this..
The smoke of battle. The smoke of the battle in the game, especially in air battles, looks very weak and sometimes there is no smoke at all, and in my opinion it detracts from the authenticity of the battle, so in my opinion it is more important that the battlefield, especially towards the end of the battle, is filled with smoke that could be caused by a plane crash or the destruction of vehicles on the ground or even from a destroyed factory that I think a factory should expel smoke If it was destroyed.. and the more smoke will also mark the actions of the battle.
 
Another thing that needs improvement is this..
cockpit. The cockpit in the game looks very nice and sophisticated in both modern and old planes, but there is one thing missing that I think is critical. There is a lack of hatches in the cockpit, which means that as soon as the plane is hit in reality, the cockpit window shatters, but in the game the window will remain intact, and in my opinion, improving the marking of the hits in the cockpit could definitely add a lot to the experience.
Another thing that I think needs improvement is...
The graphics of the buildings in the air battles. That is, in the tank battles, the buildings look very good, but in the air battles, the buildings on the ground look low quality and sometimes even without shadow.
 
Another thing that I think will add to the experience is this…
the destruction of the buildings. That is, in the case of a bomb hitting a building on the ground, the building will remain completely intact and in my opinion, as soon as the buildings are seen damaged and with smoke, the battle will have much more meaning and it is understood that this correction refers to air battles because in tank battles the buildings are destroyed.
 
Another thing related to graphics is…
The burning of the plane. In the last update, you improved the quality of the plane in the event of a fire, in my opinion it is certainly impressive, but there is one fault, the black color on the damaged plane seems too exaggerated, that is, the plane is completely black, and in my opinion, this is a bit out of line with reality, and I think that it is true that there should be a black spot, but the spot Need to integrate more with the fuselage.
 
Ok so that's all my suggestions about the graphics and now I'll give my feedback about the audio of the game.
 
So first of all I want to say thank you very much again for your crazy efforts that you do for us.
 
So the fix I think of first and foremost is…
the cries The alarms in wars usually sound many times, so I will detail, first I think that every time you leave a battle in the Union in the air battles, but also in the battle gate, an alarm should be heard that goes up from the base, and of course as the players move away from the base, the sound of the alarm will also weaken, and the alarm will also only go off shortly after the start of the battle and not all of it.
 
Another thing about alarms is…
Alarms from the aim of the bomb, that is, in the wars the factories are an extremely important thing that were always surrounded by anti-aircraft batteries and wire fences and of course alarm horns and I think that if war thunders you will do that as soon as there is a factory in the target of the enemy bombers an alarm will be activated until the enemy player moves away from the factory area at least 200 meters and so the players will have a feeling of a need for protection and a real battle feeling.
 
Another thing I think will be useful is this..
The voices of the crew in a fighter plane and in particular in a bomber. The voices of the crew members will add a lot to the feeling of the battle, so some tips for the crew members' speech:
 
Fighter plane = at the moment of impact the pilot will say .. I shot him down…. Either he will say...I hit...or he will say....the enemy is eliminated...
Fighter plane = during the chase the pilot will say…..he is on my cockpit….. I am on him…
Fighter plane = while my plane will catch fire or be hit by the enemy……I was hit I was hit……….fire fire……
Fighter plane = while I want to parachute from the damaged plane……….I am abandoning I am abandoning…….ready to abandon the plane….
 
The voice of the bomber. So, of course, there is more than one crew member in a bomber, so here you have to combine voices
 
Bomber = while my cockpit is on the enemy factory ………..the factory on our target………
Bomber =while I release the bombs…………the bombs have been dropped let's get out of here……the bombs have been dropped forward to the next factory….mission accomplished captain……the bombs are on their way to the target..
 
Bomber = while there is an enemy plane at a distance of 250 meters or less……..enemy planes enemy planes…….everyone to the machine gun positions …..enemy plane on the horizon……
 
Bomber=while the bomber was hit……….fire fire……. We are hit…….everyone abandon the bomber……the engine is hit
 
I'm sure that once you add the voices the battle will be tangible.
 
 
Another fix that I think will improve the audio in this battle..
The sound of the speakers and the noise in the background. So in the game right now there are options to give commands in the game like go to base A or see the map etc.
I feel that these commands are missing the walkie-talkie tone that includes an ending tone and a starting tone. In addition to that, I think that while the message is being broadcast, you should also hear some background noise on the walkie-talkie.
 
Another thing that is related to hearing is this…
Every time you go into battle there is a waiting time of 30 seconds and I think it would be good if during the waiting time the commander's voice could be heard giving final orders and finally saying go into battle.
 
Another thing that I think will add a lot is something that is no longer related to audio but to a tag in the game, that is...
The status of the players is definitely important in the game, so in my opinion there are several ways to improve it and I will detail it
First the profile picture. The profile picture is a very important thing, and in my opinion it can be made even more important if you do that during the short clip that you see after they destroyed me, then of course you see the enemy plane that shot me down, do that you see the profile picture of the player who shot me down and next to the picture they will see the number of downed planes that the player has done since the beginning The game so the players will invest in getting rare profile pictures and of course will also see the number of their abortions.
 
Thanks,
 
Edited by SCANIA2132@live
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15 hours ago, RazerVon said:

Fake vehicles will never be re-introduced. And Maus comes back annually.
When R2Y2s get replaced, they'll be gone from researching permanently.
----
Good changes. I want event vehicles to have even lower repair costs tho.

 

They never quit adding fake vehicles, hombre.

 

The defense of historical accuracy only works if it's consistently applied, which it isn't. The Japanese never got F-16s. Players who were able to grind out the fake vehicles still can bring them into games. Concerns for fairness are obviously a factor. In the spirit of fairness, they should add them back or make them purchasable in the Gaijin store, or else Gaijin is just arbitrarily applying the historical accuracy standard to only new players. The fair and consistent alternative is to remove them for everyone, which leaves very few people happy.

Edited by ZE4L0T
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6 minutes ago, ZE4L0T said:

 

They never quit adding fake vehicles, hombre.

 

The defense of historical accuracy only works if it's consistently applied, which it isn't. The Japanese never got F-16s. Players who were able to grind out the fake vehicles still can bring them into games. Concerns for fairness are obviously a factor. In the spirit of fairness, they should add them back or make them purchasable in the Gaijin store, or else Gaijin is just arbitrarily applying the historical accuracy standard to only new players. The fair and consistent alternative is to remove them for everyone, which leaves very few people happy.

 

I agree wholeheartedly. 

 

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I dont have much to say about changes written in devblog (they are great!), so there are some suggestions of mine:

Easy changes are in bold

1) FPE replenischment at capture points (mentioned countless times)

2) Ability to heal your wounded crew on capture points with crew replenischment feature without consuming it. Also more uses for replenischment, with cooldown of 3-5 minutes between?

3) Ability to switch crewmembers in your tank or maybe even in the plane. Only switch, no change. Problem with changing positions is that you would be able to position your crew in the hull and then be unkillable in hulldown, so there is some kind of balancing needed, propably obligation to have at least one person in the turret. Purpose of this feature is: a) Switch wounded crew for better performance b) Ability to use heavy MG for example in M48 with 3 crewmembers left.

4) Incrase SP cost for helicopters. The Mi-28A with 16 missiles at 10,3 is insane. Heli with guided missile should cost same as drone (750). Again, balance is needed, some lower BR helis with worse missiles should cost less. 

5) Rework maps to prevent spawn camping ,left spawn at carpatians is great example. getting killed from hill at middle of the map isnt fun. 

6) When you hold W and try to use cruise control, you will cancel it. To use cruise control, you need to release W and then use cruise control, efectivelly slowing you by fair amount of speed. please enable cruise control while holding W.

7) Display info about all ammo types in vehicle sheet, not only in armor view.

8) rework battle results screen. It looks really archaic and does not give much info.

9) I think there are incorect terrain resistances on some maps like Breslau or Pradesh. Especially wheeled vehicles are so slow on roads.

10) Remove maps like small version of european province from high tier matches, it is chaos ending up in few minutes.

11) Punish belly landings (or reward landing gear landing idk). Belly landings should have at least 45s repair time with full crew skill.

12) And the last one for air RB. Add second airfield closer to the center of map, wihout AAA (like 1/2 way to your main) but only with AMMO AND FUEL RESUPLY, so people imidiatelly dont dive down for repair after 1 shoot taken. Also you would need to land on your landing gear because there are no repairs. Very usefull at big maps.

 

 

 

 

Edited by gapst
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This is not feedback necessarily on the planned change (will add my own feedback on this later) but I would like to see a return of custom PfPs and signatures or at minimum bring back signatures it helps to put important links to different parts of the forum like suggestions for example.

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I like the idea of a reduction in repair costs, as well as reducing Research and Silver Lions points for rank 6-7 aircraft, but that should also happen to rank 6-7 ground vehicles, as well. 

Edited by Su27M

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32 minutes ago, ZE4L0T said:

 

The F-16AJ was neither a prototype nor a production variant. It was a proposal that was ultimately abandoned. The Germans actually started building the Panther II and the hull is currently sitting in a museum. The F-16AJ never made it off the drawing board. 

There is one key difference Panter II in WT is complete fantasy made by Gaijin since the real Panter II wouldn't have the 88. 

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22 hours ago, Shadow__CZ said:

There is one key difference Panter II in WT is complete fantasy made by Gaijin since the real Panter II wouldn't have the 88. 

 

I'm not going to rehash the opinions that forum "experts" have given on the design of the Panther II or its capability of handling the 88. It's just as possible that the Germans could have redesigned elements of the Panther II to handle the 88 or vice versa as it is possible that the Japanese could have decided back in the 1980s to requisition the F-16AJ instead of developing the F2. It's all conjecture and argument based on individual preferences. For example, some players have no problem with adjustments to vehicles for the purposes of balance (see the Sturmtiger's reload speed, for example), while others want vehicles to be perfectly accurate (which was never achievable in War Thunder to begin with). While I do agree with both of you that Gaijin should not add fantasy vehicles or engage in too much conjecture, they have to speculate anyway where the actual information is classified, lost to history, or for balance (again, see the Sturmtiger's reload speed).

 

Furthermore, even if the Panther II and vehicles like it are purely conjecture, it doesn't make sense to only remove it for some and not others. The defense for allowing players to keep the Panther II or F-16AJ is not a defense based on historical accuracy- it's inevitably about fairness and players being rightly angry about losing access to vehicles they unlocked. My argument is entirely about the fairness of not giving new players the opportunity to unlock vehicles that old players already have, and then old players hiding behind the defense of "historical accuracy." If old players were that concerned with historical accuracy, then there should be no objection to removing those vehicles from the game entirely, but the same players who say those vehicles shouldn't be re-introduced because they are historically inaccurate are the ones who are playing them in battles, so the effect of that defense unfairly prejudices new players and isn't consistent with the original purpose of removing them. From a game-play perspective, it is equally unfair as the tanks which were removed are actually pretty good and fun to play.

Edited by ZE4L0T
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Hi, 

Concerning the announced economy revision roadmap, while it is in general very positive and welcomed, SB players are concerned about three of the changes and how they will (or rather will not) affect Air SB EC:

1- Repair costs getting based on life-time:

Quote

Given this disparity, we have made the decision to refine the system and directly correlate repair costs to the actual lifespan of vehicles. In other words, the shorter time your vehicle remains operational in battle, the lower its repair cost will be (but in any case not higher than a certain limit). This information will be displayed on the stat card of each vehicle, indicating the repair cost per minute alongside the maximum possible repair cost.


2- Removing repair costs when you get teamkilled:

Quote

Firstly, we will completely remove having to pay for repairs if your vehicle is destroyed by an ally - regardless of the reason that leads to your destruction by a teammate.


3- Including backups with premium vehicles:

Quote

Furthermore, we plan to provide a set of Backups with each newly acquired Premium vehicle. This means that while players are familiarising themselves with their new vehicle, they will have the ability to respawn if the battle does not quite go to plan.



The problem is, in Air SB EC there are no after-death repair costs.

You pay for your spawn up-front when you spawn, and you will not get refunded for it, regardless of whether you die or not. 
Which means these changes will not benefit Air SB EC players, and you will still have to pay full price for your next spawn (or you will have paid full price for your previous spawn depending on how you look at it), even if you get teamkilled, or get killed soon after spawning (i.e. you will not benefit from the new lifetime-based repair cost system). 
Furthermore, this means that Air SB EC players can not benefit from the proposed included backups with premium vehicles. (Not only that, but we can't even benefit from the "free repairs" that are already included with premium vehicles, in the current system)

We will appreciate it if you could ask the devs to address these three issues.

The easy solution to these problems is to change the SB EC economy model to repair-costs-after-death just like all the other game modes (including Ground SB), instead of the current "non-refundable up-front spawn cost" model.
This will enable Air SB EC players to also benefit from the three upcoming changes mentioned above, like all other game modes' players.

And in fact, I had made a suggestion for it a while ago:
 


And as you can see it is highly requested by the SB playerbase:

dKihLLF.png

(And despite this, it wasn't passed to the devs as a suggestion ... While suggestions with much lower total and yes votes have been passed)

We would greatly appreciate it if you would address these three issues. 

Thanks!
 

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Please look into mozdok. Particularly the triple cap domination and battle version.  The triple cap one. I hate because whoever controls teh b cap (middle) can control the entire map.   Yes you can flank and get to teh sides.  But most of the time.  It results in spawn camping, and forcing whoever doesn't own the b point, to camp in spawn, or leave the game.    Mozdok Battle.  well.  To much open field.  Its long range engagements most of the time, people can shoot into your spawn making it hard to get out of it.  Additionally. its down to how fast you can wittle down their player count before you can push into the cap, which by then. Becomes spawn camping.  I may play them, if I wanna pop shots into the foes from the side. But  all to often. I am like.  Yeah, I'll take teh crew lock over this, because I am just not in the mood for it.

 

Another thing.  I hope you all can increase the battle ratings some more to allow people like me, to take our Vietnam era jets against other Vietnam era jets, not worrying about missiles or craft that it would never see combat against. Same with ground vehicles.  I want to fight tanks of that era that saw those tanks, unless I choose to go derp and drag a tiger 2 into a modern day battle.

 

Please look into reducing the amount of sp earned when a player, drags a tank into a higher battle rating battle (a m22 or Sdkfz 234/2 into a 6.3 for an example). Rushing the cap, takes it, then bails out to get into a CAS Heavy like a p47 or a Do 335 B2.

 

Another thing I have been seeing albeit uncommonly, and have little grasp of how it is actually working. Say I earn enough points in ground RB, and spawn into a bf109 G6 with 4x 50kg bombs.   get 2 kills, but die.  I can somehow spawn into a Bf109 E1 with the same bomb load, although at a much drastically lower br.  Seems the sp cost for this doesn't work out as well since the br difference so its cost would not be double, because of being a fighter.  I would assume.

 

Kill cams.   Please make some drastic changes to them for realistic battles.  if I die instantly to a shell, I should only get a 25% of seeing the shell travel. Unless I was with front hull looking at him, or turret pointed at them.  Then it would bump up to 75% to 100%.  Would make the keen vision skill more useful, also would help combat revenge bombing.    Also, for peats sake, let me skip the kill cam all together. in most cases, I could care less what had killed me, and I quite frankly. 3500+ hours in, I hate being forced seeing the guy who murdered me fly/drive around.  If I want to look up what their vehicle was, I could look it up after teh game.  Every second counts in the match, and some of those seconds being wasted on a kill cam, is just irritating.

 

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  • Senior Forum Moderator
8 hours ago, Chosin1950@live said:

its a slippery slope. you could say this response is hateful?  would the asterick  in your given context be inviolation of section 3.2.2 obscene  or abusive in context. people with a high enough reading comprehension can understand what those astericks mean. you calling people an ****. not a lovely thing so would that only leave the catergory of hate?

 

this is the issue with even the definition. what is hate and who decides?

 isnt this definiton circular

 

water is wet

light is bright

hate speech is speech  with hate...seems more like description and not definiton. seems circular, however my philosphy teachings are way too dusty at this hour.

thought it was a rule to not define a word with its own word.

just another challenge of censorship i suppose.

 

 

If you have the Chat Filter on, then all you will see is " **** " since it will be automatically filtered... if you do not have the chat filter on and you still see asterisk, then that player has just typed in asterisk.... 

 

As mentioned if you have the chat filter on, then chat is then automatically filtered / censored... but, Game Masters can still take actions as necessary, because the GMs will see the entire chat log uncensored..... even if you are unsure what was said, but the comment is written in a harsh way, then make sure that comment is reported and GMs will take actions as necessary 

 

And just because there is a chat filter, it still does not give players a reason to behave anyway they like, so make sure reports are made

 

8 hours ago, Lady_Etaski said:

 

 The Game Rules by Gaijin I found clear and concise. I would just appreciate if they were enforced... and yes, I agree there may be ambiguity. But at least the clear cases should be dealt with. Barely a match nowadays where not someone finds it funny to invoke racial slurs or homophobia.

 

Each and every single report is acted on, however the GMs will be very busy so it may take a bit of time for the GMs to catch up with that offender... but they will be dealt with and punished...

 

Just make sure to report them... GMs cannot be everywhere, but when they see something by them selves they also take actions as necessary

 

Game Masters take their Job very seriously.... and the Health and Safety of Chat in game is of prime importance, Gaijin has a right to defend the innocent from such things  

 

 

3 hours ago, ZE4L0T said:

 

The F-16AJ was neither a prototype nor a production variant. It was a proposal that was ultimately abandoned. The Germans actually started building the Panther II and the hull is currently sitting in a museum. The F-16AJ never made it off the drawing board. My "off-topic post" was me voicing approval for this update and suggestions to improve it, which doesn't seem very off-topic to me. I never claimed that all vehicles in War Thunder are fake. If you have to misrepresent my position to justify your indignation with my post, perhaps you should re-examine your own position.

 

Well, the F-16AJ is easy.... since it is pretty much just the basic model that we have in game.... no real other differences that impacts the Flight Model....... and the F-16AJ is just a stand in for now, so that the Japanese tree has at least something..............

 

The Mitsubishi F-2 is just too advanced right now, so the F-16AJ is just filling that gap for now

 

But, this is off topic and it can be discussed in other areas

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