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RWR has become insufferable and pointless


Bringer_Of_War
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It is very nice that Gaijin has decided to flesh out the big AIR RB maps with radar SPAA however when you have 32 aircraft involved ( yes your friendlies are giving you hard locks simply from existing  ) and numerous SPAA on the map the UNFILTERED RWR is utterly useless because it's going off all the time.

 

It's supposed to help you but at this point it's extremely annoying and working against you by making you think you're locked  and you're better off using your own eyes.

So Gaijin please find a solution, either add filters or and remove 16v16 I don't know but something has to be done about this

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RWR is pointless it permanently pings 360 deg, making noises and blinking like mad on all sectors. I simply can't make any sense out of it...best would be to switch it off. It needs a way to filter friendly radar emissions.

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RWR V.2 is definetly needed, a lot features like missile warning system, target identifcation or even just IFF are missing from RWR. What we have, is what RWR was like when it was first created, but with late Gen 3 Jets and entering Gen 4, we need something more. 

More advance RWR would hopefully also mean more advance radar mechanics too. Radar should "swamp" the radar of a target causing issues and I think it's about time we got HARM missiles, as a hard counter to radar guided SPAA systems.

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I thought RWR was in a good place prior to the recent change to RWR increasing its sensitivity. Now I spend about 80% of my game hardlocked by something and can literally never differentiate a legitimate threat from an unspotted enemy locking me from anything else. Sensitivity needs to be reduced and RWR functions need to be expanded (such as NATO RWR telling you which plane or ground vehicle is locking you and russian RWR telling you what type of radar is locking you)

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16 hours ago, Faster_Boiiiii said:

we definitely need more RWR functions. INCLUDING missile warnings. the fact that this still isn't implemented is kind of pathetic to be honest.

 

For missile warnings you would need a MAWS (Missile Approach Warning System or something), some helis already have it and I think they were testing it on the J-8F.

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It's both the fault of the RWR sensitivity but also the fact that matches are overpopulated. I don't know who ever thought it would be "fun" to have 32 players face each other on sometimes relatively small maps like Spain, they need to reverse it back to 16.

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2 hours ago, TheNexonRegime said:

 

For missile warnings you would need a MAWS (Missile Approach Warning System or something), some helis already have it and I think they were testing it on the J-8F.

you do not, no.

most modern aircraft can tell when they're being hit by CW illumination which is commonly used to guide missiles. said illumination will trigger a missile warning. 

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21 minutes ago, Faster_Boiiiii said:

you do not, no.

most modern aircraft can tell when they're being hit by CW illumination which is commonly used to guide missiles. said illumination will trigger a missile warning. 

idk, some aircrafts dont have CW antennae's like the MiG-29 and some of the F-16's, along with many aircrafts coming in the future. Many missiles are not guided via CW, and an STT lock doesn't mean a missile is inbound either.  

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2 minutes ago, MythicPi said:

idk, some aircrafts dont have CW antennae's like the MiG-29 and some of the F-16's, along with many aircrafts coming in the future. Many missiles are not guided via CW, and an STT lock doesn't mean a missile is inbound either.  

thats what those missile warnings rely on though. AIM-7s, R-27s, R-24s, Skyflashes, Aspides, Phoenixes, AMRAAMs, etc, etc are guided via CW. you can even see it on the statcard in war thunder. "Signal: CW".

For SARHs the aircraft needs to emit that signal. with ARHs it doesnt so you'll only get the warning once the missile uses its own seeker. Most missiles are guided via CW with only a few exceptions such as the Super 530F, R511 and AIM-9C.

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