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Update 2.27.0.29


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  • An error on entering the hangar has been fixed that might occur with some graphic cards with outdated drivers.
  • A bug has been fixed where enemy tanks were not displayed entirely in replays, only the 3d decorations were.
  • A bug has been fixed that caused a game client crash while switching to the cockpit view on the MAC platform.

Aircraft

  • J34 - a bug has been fixed where rocket pods were displayed on the aircraft without secondary armament.
  • Tu-14T - bomb drop order has been corrected.
  • Late 298D - turret targeting angles have been corrected to avoid shooting through the tail.
  • T18B - a bug has been fixed where a dropping torpedo was displayed through the bomb bay doors.
  • SAAB-105G - a bug with a missing pylon for one of the Mk82 Snakeye bombs has been fixed.
  • MiG-29 (9-12А) - a bug has been fixed that prevented dubbing of the FAB-500Sh bomb preset.
  • Low resolution of the 2nd generation TVD on some helicopters has been fixed.
  • A-7E, A-7D, A-7K - max wing payload has been corrected.
  • Buccaneer S1 - a bug affecting display of the instruments in the cockpit view has been fixed.
  • Jaguar A/E - texture of the flare pod has been fixed
  • Phantom FG.1 - drop tanks have been added.
  • J-8F - name of the radar has been fixed in the xray view.
  • F-4F Late - twin shots of the AGM-65 missiles have been fixed.
  • F-5E, F-104J - missing HUD in the cockpit view has been restored.
  • A bug has been fixed that allowed drop tanks to be ejected whilst the aircraft was on the ground.

Ground vehicles

  • SARC Mk IVa - smoke reload has been added.
  • AuF1 - thickness of the barrel has been increased from 35 to 40 mm, similar to other vehicles with guns of the same calibre.
  • Freccia - magnification of the LOTHAR sight has been increased from 2-9х to 9-20х. Source .
  • Sherman III/IV - armouring has been fixed.
  • SANTAL — a bug has been fixed that prevented the vehicle from turning while floating in water. The discharge order of the smoke grenades has been changed.

Sound

  • Voice messages of the tank crew about switching on/off of the night vision mode have been removed.
  • Sound of the automatic cannon Vulcan M168, M61A1, JM61A1 has been corrected to exactly match the claimed 6000 rpm fire rate (3000 in the alternate mode).
  • The sound of enemy/allied ground vehicles engines becomes more noticeable or muffled with distance.
  • The work on the new dialogs of the ground vehicles crews is still in progress. Incorrect replies will be fixed, poor acting of voice-overs will be re-recorded. This will be implemented to all languages, but first of all for Polish and Chinese, since there are many complaints.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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Voice messages of the tank crew about switching on/off of the night vision mode have been removed.

Awesome! I will now put the crew voice volume back up, this was  stupidly annoying , however something still needs to be done about the Roland SAMs flight performance in game, its absolutely woeful and is currently seriously affecting USA, Germany and France's Spaa capabilities negatively. 

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Please just please!!! stop touch the sounds. Now you can hear allied tank at 500 meters perfectly but you cant ear a enemy tank at 10 meters.

 

And fix the map rotation is compleyely destroyed right now :017:

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While on the topic of crew voices, it might make more sense for the Canadian vehicles (C2A1, ADATS M113) to use the American voices. It's a little weird to have the C2A1 crew speaking German.

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20230615_192125.jpg.4a297afc81556e894a4cAnother problem after an update. Thermals are affected again. This happened a couple of updates ago. Not so bad this time but almost the same. 

 

Pics are attached here. Can barely see the vehicles. There is some thermal heat showing but not much. Not nearly as much as normally. It is affecting the game. Especially at far off distance, can hardly see the tanks at all. 

 

Please correct, again. 

Edit : upon playing further, yes it IS as bad as last time. All the vehicles are now gray instead of white. They're blending into the background, once again. It was unplayable before a few updates ago when this happened. And it's happened again. 

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