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All explanation of ammo types


Knugen1015
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New Gun Ammo Types

 

Open the spoilers to see more detailed historical information about it. May not reflect how it is ingame.

I = Incendiary

[SPOILER]

 

During World War II, incendiary rounds found a new use: they became one of the preferred types of ammunition for use in interceptor fighters. They were not nearly as effective at puncturing enemy bomber aircraft as armor piercing rounds, but were far more effective than standard rounds because they could also ignite fuel if they came into contact with a fuel tank or pipeline. Incendiary rounds were developed in Britain following the failure of a Swiss-developed incendiary (De Wilde ammunition) when it was tested for use in the Hawker Hurricane and Supermarine Spitfire. A round with similar incendiary capabilities was developed by Major Dixon at the Woolwich Arsenal, and was adopted by British forces as the 0.303 Incendiary B Mark VI. It was initially called De Wilde ammunition, even though the design was almost entirely different from the original Swiss version. The B Mark VI incendiary bullet was packed with nitrocellulose, and a small steel ball was placed in the tip of the bullet to ensure that the chemical explode on impact. As opposed to earlier designs, the M Mark VI was a true incendiary round rather than a tracer round.

One fighter pilot who was shot down by incendiary rounds while flying in the Battle of Britain describes his experience:

"I could smell powder smoke, hot and strong, but it didn't make me feel tough this time. It was from the cannon shells and incendiary bullets that had hit my machine...Bullets were going between my legs, and I remember seeing a bright flash of an incendiary bullet going past my leg into the gas tank...Then a little red tongue licked out inquiringly from under the gas tank in front of my feet and became a hot little bonfire in one corner of the cockpit."

Source: Wikipedia

[/SPOILER]

T = Tracer

[SPOILER]

 

Tracer ammunition (tracers) are bullets or cannon caliber projectiles that are built with a small pyrotechnic charge in their base. Ignited by the burning powder, the pyrotechnic composition burns very brightly, making the projectile visible to the naked eye. This enables the shooter to follow the projectile trajectory in order to make aiming corrections.

When used, tracers are usually loaded as every fifth round in machine gun belts, referred to as four-to-one tracer. Platoon and squad leaders will sometimes load their magazines entirely with tracers to mark targets for their soldiers to fire on. Tracers are also sometimes placed two or three rounds from the bottom of magazines to alert the shooter that their weapon is almost empty.

Tracer rounds may also ignite flammable substances on contact from a nominal distance.

 

Source: Wikipedia

[/SPOILER]

IT = Incendiary Tracer

[SPOILER]

http://www.youtube.com/watch?v=n4ncO0GMBYA

 

 

[/SPOILER]AP = Armour Piercing

[SPOILER]

http://en.wikipedia.org/wiki/Armor-piercing_shot_and_shell

[/SPOILER]HE = High Explosive
API = Armour Piercing Incendiary
APT = Armour Piercing Tracer
HEI = High Explosive Incendiary

[SPOILER]

 

High-explosive incendiary is a type of ammunition specially designed to impart energy and therefore damage to its target in one or both of two ways: via a high-explosive charge and/or via its incendiary (fire-causing) effects. Each round has both capabilities.

HEI ammunition is fused either mechanically or chemically. The armor-piercing ability can vary widely, allowing for more focused fragmentation or larger scatter.

[/SPOILER]

HET = High Explosive Tracer
APIT = Armour Piercing Incendiary Tracer
APRC = Armor Piercing Reduced Caliber
APCR = Armor Piercing Composite Rigid
HEIT = High Explosive Incendiary Tracer
SAPI = Semi Armour Piercing Incendiary
APIHC = Armour Piercing Incendiary Hollow Core
P&PT = Phosphorus and Phosphorus Tracer

[SPOILER]

japanese-incendiary-bullet.jpg

[/SPOILER]
thanks to Remo for the P&PT one :)

 

Simplicity:


Everything with HE in it, is good for lightly armored planes, almost all fighters

And anything with AP in it is good for well armored bombers

And any type of ammo with an I(incendiary) has a higer chance of igniting the plane you shoot, if you hit the fuelparts.

 

 

http://www.youtube.com/watch?v=_mVIV_5lHp4

 

This dude got the win award for explaining ammo :)

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All I know is that the more letters the more damage :3

 

If only that were true, I have found myself doing more damage with API with a few T on my Japanese Oscar than I do with the enormous amount of HEI in the omni belt I think.

 

I go for the bombers first though since I'm already up there escorting.

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what isnt clear is the actual amount of explosives in each, whether or not they vary by cannon/nation (does HE for a Hispano have the same filler in game as that of a shVak?) or how effective incendiaries really are ; among other unknowns.
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what isnt clear is the actual amount of explosives in each, whether or not they vary by cannon/nation (does HE for a Hispano have the same filler in game as that of a shVak?) or how effective incendiaries really are ; among other unknowns.

 

Incendiaries obviously help catch engines on fire and whatnot, they also help to make a plane explode if you can hit the fuel tank.

 

I have noticed this a lot with my Oscar, I would load AP rounds and rarely set anything on fire, switch to Incendiary and I can purposely aim for an engine and set it on fire rather quickly.

 

However, if you have all noticed that now if you get caught on fire there is a chance(Fairly high chance) that it will put itself out.

 

I believe if the plane has self sealing fuel tanks it makes a difference. I have noticed some of my Japanese planes get caught on fire and go up like a matchstick. Probably because they lacked self sealing fuel tanks but that's just speculation.

 

So on how effective Incendiary is, it does make a noticeable difference.

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The Japanese planes go up faster because they were made of a lot more "cloth" than other planes. This is what helped make them such great turn fighters in the war. Of course, this also made them much weaker. A quick burst from the American .50 cals was useually more than enough to take them down.

 

Edit: Do excuse the horrid spelling. It's late and I'm tired :(

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If only that were true, I have found myself doing more damage with API with a few T on my Japanese Oscar than I do with the enormous amount of HEI in the omni belt I think.

Hmmm, thats good to know. I've been using HEI since it seemed to me that an HE round might have more of a tendency to ignite the fuel in the wing. Maybe I should stick with API.

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So anybody can make a list of which ammo types are good vs fighters (and bombers?) in form of DMG so he is destroyed fastest from best to worse?

Would be great if somebody knows this.

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So anybody can make a list of which ammo types are good vs fighters (and bombers?) in form of DMG so he is destroyed fastest from best to worse?

Would be great if somebody knows this.

Simplicity is,


Everything with HE in it, is good for lightly armored planes, almost all fighters

And anything with AP in it is good for well armored bombers

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Awesome job. But its pathetic this has to be done by someone else then the damned developer that is making the damned game
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Does anyone know whether the default ammo is the same as the omni belt?


default is simply normal bullets with some tracers in the mix
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Nice list, however a few more indepth ingame stats would be greatly appreciated. (Dmg/round etc.)


if he makes the effort we owe him our thanks, would be nice to have detailed stats. Gaijin apparently doesn't give a damn and didn't for months. They apparently want to showcase their amateurism in communication...
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[quote name="totte1015" post="253752" timestamp="1363889498"]Did some updates, maybe doesnt look the best, but it adds some info about it :)[/quote] you put more effort in it then gaijin has seen fit to. Huge thanks man
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Awesome job. But its pathetic this has to be done by someone else then the damned developer that is making the damned game


You didn't bother checking the in game encyclopedia did you? It should be required reading.
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