Zargleblyte 70 Report post Posted December 13, 2020 So I have a flotilla of ships, I'm trying to synchronize their speed in waypoints, I tried to squad them up, and do all their waypoints to one location, but it won't let me. There has to be an easier way than creating all their waypoints, then assigning them a speed based on their scale, that's a huge headache. thanks Share this post Link to post Share on other sites More sharing options...
Zargleblyte 70 Report post Posted December 13, 2020 OK so I used a sphere and set it as a moveto, it worked Share this post Link to post Share on other sites More sharing options...
Scopsins 1 Report post Posted January 7, 2021 Have you tried yelling at it and kicking it? Share this post Link to post Share on other sites More sharing options...
RogueStarONE@live 223 Report post Posted January 21, 2021 (edited) On 13/12/2020 at 08:48, Zargleblyte said: OK so I used a sphere and set it as a moveto, it worked Hey I needed help on this too... You've nailed it buddy! I've been scratching my head over this for quite a while now THANK YOU !!! I just need to set up a chain of moveto events now so that a course can be plot Edited January 21, 2021 by RogueStarONE@live Share this post Link to post Share on other sites More sharing options...
Zargleblyte 70 Report post Posted January 26, 2021 Yeah if you really want them to be precise you can set individual waypoints off the bow of the ship, then you can add a unit waypoint and use the axis to slide it across the same plane. After that you can squad your convoy or flotilla up. After that you can use a unitsetproperties script to apply an even speed for all of the ships. If you are interested I can link up a mission I made that depicts the usage. Share this post Link to post Share on other sites More sharing options...