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Planned economy changes for August


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Reduction of research points for aviation

In the last economy update, we laid out the planned reduction of the research costs for aircraft and now we are ready to tell you more about them and apply them within the next week.

 

Please note! We are not only reducing the cost of research for aircraft, but also on some ground vehicles in conjunction with slightly smoothing the increase in cost with advancing along the research tree where the research cost for some vehicles will slightly increase, this is compensated for with the reduction of the similar indicator of adjacent vehicles.

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* Based on your feedback, the table sheet has been updated. Reduction in purchase prices (in SL), crew training and crew training to “Expert” level have been added. As well as reduction for all parameters for the MiG-17, J-4 and Olifant Mk.2

Reduced Silver Lion purchase cost for aircraft modifications

In line with the reduction in the cost of aircraft research, we will also be applying modification purchase cost reductions.

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* The table sheet has been updated. The purchase price for modifications on some vehicles have been adjusted. Information about the reduction of the cost for modification research has been added.

Changes in aircraft research trees

Along with the revision of the cost of researching individual aircraft, we also want to make little changes in the research trees themselves:

USA:

  • F-82E — Moved to the position after the P-38L-5-LO.
  • F4U-1C and F4U-4 — Grouped.
  • F8F-1 and F8F-1B — Grouped.
  • AD-2 and AD-4 — Grouped.
  • B-17E and B-17E/L — Grouped.

Germany:

  • He 112 V-5 — Added to the group with He 112 A-0 / He 112 B-0.
  • He 100 D-1 — Moved to rank I.
  • CL-13A Mk 5 and CL-13B Mk.6 — Grouped.
  • Ju 87 B-2 and Ju 87 R-2 — Grouped.
  • Ju 87 G-1 / Ju 87 G-2 (in the group) — Moved to rank I.
  • Fw 200 C-1 and He 111 H-6 — Switched places.

USSR:

  • Yak-9T and Yak-9K— Switched places.
  • Yak-9U and Yak-9P— Grouped.
  • MiG-21SMT and MiG-21bis — Grouped.
  • Tu-2S — Added to the group withTu-2S-44 / Tu-2S-59.

Britain:

  • Lancaster B Mk I and Lancaster B Mk III — Grouped.

Japan:

  • A6M2-N and N1K1 — Grouped.
  • Ki-45 tei — Moved to rank I.
  • Ki-45 otsu and Ki-45 hei — Grouped.
  • Ki-45 ko — Moved to rank II after the group with Ki-45 otsu / Ki-45 hei.
  • D3A1 and B5N2 — Switched places.
  • D4Y2 and D4Y3 Ko — Grouped.

France:

  • H-75A-1 / H-75A-4 (in group) — Moved to the position after the group with D.500 / D.501.
  • M.S.406C1 — Moved to rank I and grouped with M.S.405C1.
  • M.D.452 IIA and M.D.452 IIC — Grouped.
  • Potez 630 — Moved to rank II.
  • N.C.223.3 — Removed from the group and moved to rank II.

Second research line has been divided into two separate lines:

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Changes in ground vehicle research trees

Small changes are also planned for ground vehicles:

USA:

  • M16 MGMC and M15A1 CGMC — Switched places.

Germany:

  • Dicker Max and 8,8 cm Flak 37 Sfl. — Switched places.

USSR:

  • PT-76B — Moved to rank III.
  • SU-85 and SU-85M — Grouped and placed after the group with SU-152 / ISU-152.
  • Object 906 — Moved to rank V.

Britain:

  • Caernarvon — Moved to the place after the Centurion Mk 3.
  • Conqueror — Moved to the place after the Centurion Mk 10.
  • FV4004 Conway — Moved to rank IV.
  • FV102 Striker — Moved to rank V and placed after the Swingfire.
  • FV4333 Stormer HVM — Moved to rank VII.

Japan:

  • Ta-Se — Moved to rank I.
  • So-Ki — Moved to rank II.

Sweden:

  • Lvrbv 701 and Lvkv 9040C — Switched places.

 

Other changes

  • Chidori and Isuzu — Switched places.
  • Sd.Kfz. 251/22 — RP reward multiplier has been changed: 1.3 → 1.24.
     

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Discussing the revision of the mission victory bonus reward

We noticed quite a heated discussion concerning the earning of research points in missions and would like to lay out a little more about it and suggest one of the possible changes that could have a positive effect on the perception of the battle results.

 

Let us start with this message from one of our players and take a closer look at the earnings of his research points in the given mission. In total, they earned 9,372 research points that are made up of the following points:

 

  • victory reward = time in battle * earned RP in battle victory per second * mode RP multiplier * vehicle RP multiplier * activity = 1054 * 1.4 * 2.04 * 2.2 * 1.0 = 6620 RP
  • reward for destroying enemies (this is the second most important RP income value) = 226 + 264 + 226 + 226 + 239 + 226 + 251 + 226 + 239 = 2123 RP
  • other actions (hits, critical damage, destruction assistance) and activity time = 629 RP

 

Thus, even when playing with a large number of frags, 70% of the RP was awarded during the game in the victorious mission. This is in line with our vision of earning RP and is customizable in this vein.

 

Next we will touch on the critique of the last economy update a bit and compare it with the results of the player above in a random battle but before the changes. This applies to a battle victory from the 17th of July with 4 frags and 6,582 RP:

 

  • victory reward = game time * earned RP in battle victory per second * mode RP multiplier * vehicle RP multiplier * activity = 934 * 1.4 * 2.04 * 2.2 * 0.87 = 5106 RP
  • reward for destroying enemies (this is the second most important RP income value) = 264 + 264 + 239 + 264 = 1031 RP
  • other actions (hits, critical damages, destruction assistance) and activity time = 445 RP

 

It’s not hard to see that there are no striking differences and this is in line with our expectations because we didn’t make any adjustments to these calculations.

 

At the same time we would like to note that the changes in the activity calculations had a positive effect on the results of the first mission in the example since according to the old formula, the activity would have been 95% and the reward for winning the mission would have been 5% (331 RP) less.

 

Now let's calculate what needs to be done in a victorious mission for Air Realistic Battles using the Etendard IVM in order to earn 17 thousand RP mentioned in the post. The maximum possible play time is approximately 24.5 minutes or 1470 seconds. At maximum activity, the reward for the victorious mission will be 1470 * 1.4 * 2.04 * 2.2 * 1.0 = 9236 RP. The reward for other actions and the active time is usually about 7%, and from 17 thousand it will be 1190 RP. On average, each destruction of an enemy gives 243 RP. Thus, to get 17k RP, you need to make… (17000 - 9236 - 1190) / 243 = 27 frags. It's an impossible number for a session in realistic air combat, in which there is no revival, and team size is limited to 12 players.

 

Now let's calculate RP earnings using the example of a losing mission. The only difference in this case is the "Earning RP in mission per second" factor, which for winning a mission is 1.4, and for a losing one - 0.6. This is a really big difference, and you must have noticed this significant bonus at the top of the battle victories — +120% RP (this value is less than the calculated 133%, as it tries to account for the lack of RP bonus for direct actions by the player). In the first example, the mission reward would be 2837 instead of 6620 RP, and the final reward would be almost 40% less and as a result 5589 RP.

 

We suggest revising the size of the reward for playing time per second. Instead of the current 0.6 RP/sec in a lost mission, we would set 0.8 RP/sec and instead of 1.4 RP/sec in a victorious mission, we would set 1.2 RP/sec. Thus, the winning bonus during the game will be 50%, but the reward for lost missions would increase significantly (by about 20%).

 

The bonus reward in Silver Lions for victory is simply calculated as 67% of all received rewards for actions and is calculated separately in the battle results. In a losing battle, this point is 0 SL. We also propose increasing all SL action rewards by 16%, but lowering the win bonus to 30%. In other words, if you now earn 10k SL for your actions, then in a lost mission this is a complete reward, but in a victorious mission you will receive 16.7k SL. We propose a reward of 11.6k SL for the same actions, but reduce the final reward for the victorious mission to 15.1k SL.

 

Earlier, we met your suggestions for additional rewarding of the best players of the losing team, but we are not in agreement with this for the following reasons. First, in different game modes in different types of vehicles at different times of the day, teams have a different number of players and it is unfair to reward a certain number of players (for example, top-3). Because 3rd place in a 4-player team is much easier than in a 16-player team, and rewarding a certain percentage of the best players by rounding in any direction is difficult for the players to understand and track. Second, we consider a bonus for winning the mission as a team bonus - a common achievement for all players in the team. And even if you are the best player on the losing team, you still lose. We also believe that this mechanic will encourage the best players on the losing team to try harder as they won't risk a significant portion of their rewards. Additionally, the best players on the losing team will not always actually play well enough to deserve the extra bonus.

 

Leave your comments regarding this proposal or suggest your own options for rebalancing the reward.
 

Edited by Stona
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Changes based on collected feedback


Aircraft


The primary and important change, according to your feedback is the reduction of the cost of purchasing a rank VI aircraft as their prices are now about the same as rank VII aircraft which was introduced not so long ago.

 

Also, prices will be changed for some vehicles such as the MiG-17 (to match the neighboring Yak-30 and La-15).

 

You also noticed that after the division of the French second aircraft research tree into two, vehicles from the F-84 series were in both new trees and it makes sense to put them in one. However, the vehicles are noticeably different and the second tree needs the F-84G-23-RE. to be completed. Therefore the original change remains in effect.

 

Regarding the example of your suggestions on combining the Su-7BKL aircraft with the Su-7B and F-104A and F-104C - we do not agree with these. At the moment, there are only two vehicles in these trees at these ranks and they don’t deserve to be grouped.

Ground vehicles


The Japanese M24 will be moved to rank II in future changes, similar to the placement in other game nation trees.

 

The Olifant Mk.2 will receive a cost reduction in RP to match the price of the rest of the vehicles at that rank.

 

Caernarvon and Conqueror will move to the adjacent tree in this change, which some players disagree with. But their original tree is more suited to be filled with experimental and export vehicles. With this proximity these two British vehicles would look quite alien.

 

The Lvrbv 701 and Lvkv 9040C got your attention because of the Battle Rating which is in case that the second vehicle is lower than the first one in the research tree. Although this situation only happens with these two AA vehicles in RB game mode, in the next BR changes the rating of these vehicles in AB will be changed and we are ready to switch their places now.

Fleet


You noticed that it would be better to switch the places for Isuzu and Chidori in the Japanese Navy. Research of Chikugo > Isuzu (postwar ships) and Syonan > Chidori (ships from WW II) looks better from both a historical and game perspective. 


Plans for rewards in victory and defeat


Your feedback is divided, but we see a high level of interest in this part of the game mechanics and agree with the comment where you recommend making the survey more accessible to all players. That's what we'll do.

 

Next week we will prepare a more global poll for you and announce it right in the game. You will be able to vote for the future of the mechanics together with other players of all War Thunder game modes. The results will also be published at the end of next week.
 

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