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The naval battle mode needs to be overturned


tj8m23le
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At present, the naval battle in the event has been reduced to a tool mode. Players come in for work, and no one cares about the outcome. They switch the AI gunner and let the ship slowly move towards the target point to earn chests.
Not just after the event started, there are also many players who choose this way of playing because of the poor experience of naval battles. The bad history mode is neither history nor fun. You should integrate history and arcade mode into a real fast-paced game. , and the historical mode, in addition to completely restoring the survivability of the warships in history, completely overturned the map and turned it into an uninterrupted map similar to EC, adding a large number of target events and AI, making the game look like a war, not a Conflict, this is actually a common problem in air combat, land combat and even the entire game. I know your server is very poor and cannot accommodate many players in one round. Then add a lot of AI and events and rewards and reduce the maintenance cost of ships in the technology tree. , weakening the damned competitiveness and improving the gameplay. You can even consider joining the true naval battle mode, so that hardcore players can have a target. Don't think about cheating players' wallets every day, this will only make the game more and more boring.

BlueBeta (Posted )

Please do not open multiple identical threads in different parts of the forum
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And the logic of naval battle income is also very problematic. For example, pilots and tankers can use some means to confirm their kills, but can the captain say which ship he sank after a battle? You can say Bismarck Blows up the hapless Hood, but does this kill count when Bismarck is out? Was it sunk by battleships or by torpedoes? This is obviously unreasonable. The source of the ship's revenue should be what goal it has accomplished, paralyzing or assisting in attacking a certain ship, and finally the damage status of this ship is used to judge the benefits that each ship participating in the attack deserves. Instead of exploding each other's ammunition in historical mode now, it's not as interesting as the well-known game.

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