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Who got shot, who not: how it works?


UA9
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What happened in this fight with my plane at about three minutes and 35 seconds?
Replay: https://warthunder.com/en/tournament/replay/135996364153821821
The bomber is shot back. But all the tracer bullets fly past me. He missed. However, after the tracers have flown, the game shows a flash and gives the sound of an explosion. I extinguished the plane in a dive, but it became uncontrollable.
Who thinks how it works?
In my opinion (after more than 20 thousand battles), the game determines who to shoot down and who not. The quality of the player's shooting MAY BE matter. A little. A bit.

shot 2022.11.01 09.09.48_crop.jpg

shot 2022.11.01 09.09.49_crop.jpg

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Bullets Fly

Bullets Hit 

You go boom

A Haiku

 

Replay is not an actual capture of what happened in game play but parameters that the server uses to run the game again, it won't show ping problems or lag.  It looks like one of his last shots scored a hit.

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Screenshots shows exactly what I seen in the battle.

Replay must be "actual capture". As I understand replays function to show what happend. 

Ping 40-50 not too bad for such scum.

This happens enough times for questions.

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You might want to check how many of his bullets in the belt are NOT tracer.

Hint, it is 2 Mineshells for every tracer for the 20mm in the tail and 1 HEI (named IAI) and 2 API for the 13mm for every tracer. And that one can turn 2 turrets with 2 13mm each on its underside at you and the tail 20mm.

And he does aim manually, so he might be used to it.

 

Or how someone once said about ground based AA fire - it is not the round you see that hits you.

 

Just because most of the time Ju 288 are flown by idiot tankers who try to make money in AB by bombing, because they fail to make money with tanks, does not mean you never meet someone who can use that thing.

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1 hour ago, anyuser said:

You might want to check how many of his bullets in the belt are NOT tracer.

Hint, it is 2 Mineshells for every tracer for the 20mm in the tail and 1 HEI (named IAI) and 2 API for the 13mm for every tracer. And that one can turn 2 turrets with 2 13mm each on its underside at you and the tail 20mm.

And he does aim manually, so he might be used to it.

 

Or how someone once said about ground based AA fire - it is not the round you see that hits you.

 

Just because most of the time Ju 288 are flown by idiot tankers who try to make money in AB by bombing, because they fail to make money with tanks, does not mean you never meet someone who can use that thing.

use dat thang!

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  • 2 weeks later...

Rant first: I played a game earlier (realistic) where a guy turned to head on me ... I shot, I saw hits on his plane, the screen log to the right said hits, the battle log (I checked after) said I damaged him, we collided a fraction of a second later, he got a kill, I didn't even get an assist, he was listed as a "colllision". It's all a bit frustrating sometimes!

 

As to the OP thing.. well what it probably is is this: in a game like this you are not sitting in the same room with a 0.1ms link to a super computer. In reality you have a client computer and a server and the other guy has a client (viewing) computer to the same server. You might conceivably have a 200ms ping and he might have a 300ms ping. This would be unmanageable unless games did clever stuff, So what they do is make a series of assumptions in each client but the server will then adapt these assumptions and projections back to reality as it can. So for example your view into the game will know (eventually) he is firing at you and try to show that ASAP, but it won't know as it does each individual bullet, it can't, due to the time delays involved. So you end up with things like "hey, bullets are coming my way" but the server will (hopefully fairly) categorically make the decisions between the two of you as everything plays out as to ACTUAL bullet paths, and they might differ slightly from what you saw in the client in "real time".

 

Think it through, you'll see why it has to be that way. No game can bypass the laws of physics :)

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9 hours ago, DogsbodyBader said:

Rant first: I played a game earlier (realistic) where a guy turned to head on me ... I shot, I saw hits on his plane, the screen log to the right said hits, the battle log (I checked after) said I damaged him, we collided a fraction of a second later, he got a kill, I didn't even get an assist, he was listed as a "colllision". It's all a bit frustrating sometimes!

What kind of damage and crits will give you an assist or even kill has been changed in the recent past.

 

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