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Update 2.25.1.83


OrsonES
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Tank 2 UK Yellow_44430d53258fd0da5db55e6

Ground vehicles

  • M60A2 — A bug with the explosion of the smoke grenades at high altitude above the tank has been fixed (report).
  • M18 GMC — A bug where AP shells might fly through the commander without causing damage has been fixed (report).
  • A bug that caused armoured vehicles with multiple reverse gears when using automatic transmission to reverse in first gear only has been fixed (report).
  • A bug that caused maximum reverse speed on wheeled vehicles to be unachievable if the wheels were turned to one side or another before moving has been fixed (report 1, report 2).
  • “Vietnam” and “Breslau” locations — Some physical materials that could significantly slow down the movement of wheeled vehicles for example on bridges has been corrected (report).

Aircraft

  • AGM-65A, AGM-65B, AGM-65D — The autopilot and rocket dynamics have been redesigned. The loft manoeuvre mode has been added to the autopilot.
  • F-84F — A bug where HVAR missiles under the fuselage were consumed incorrectly has been fixed.
  • Lightning F.53 — A bug that made it possible to forcibly drop SNEB type 23 missile containers above the wings has been fixed.
  • Jaguar GR.1A — A bug that made it possible to forcibly drop AIM-9G missiles has been fixed.
  • A bug that caused the parameters of dropping bombs in series to apply to other helicopter weaponry has been fixed (report).
  • A bug that caused bomb/torpedo tracking not to work when the weapons selector was turned on after bombing has been fixed.
  • A bug where when using the default settings for the “Takeoff-Landing '' training prompted the instructor to raise the mouse up when taking off, which caused a nose over, has been fixed.
  • A bug when switching to premium piston aircraft in the hangar where the engine propeller might change the position has been fixed.
  • A bug that caused the position of the propeller blades to be different when viewed from the cockpit and from 3rd person view has been fixed.

Interface

  • Display of the current and maximum allowed mass has been added to the suspended weaponry edit window. Also displaying the mass for each pod has been added to the drop-down suspended weaponry menu.

Other changes

  • The ability to move the NVIDIA ANSEL camera by using WASD has been restored (report).
  • VR — A bug that caused some objects like branches, trash and bricks in ground battles to be displayed only in the left eyepiece has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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7 minutes ago, OrsonES said:

Ground vehicles

  • M60A2 — A bug with the explosion of the smoke grenades at high altitude above the tank has been fixed (report).
  • M18 GMC — A bug where AP shells might fly through the commander without causing damage has been fixed (report).
  • A bug that caused armoured vehicles with multiple reverse gears when using automatic transmission to reverse in first gear only has been fixed (report).
  • A bug that caused maximum reverse speed on wheeled vehicles to be unachievable if the wheels were turned to one side or another before moving has been fixed (report 1, report 2).
  • “Vietnam” and “Breslau” locations — Some physical materials that could significantly slow down the movement of wheeled vehicles for example on bridges has been corrected (report).

Aircraft

  • AGM-65A, AGM-65B, AGM-65D — The autopilot and rocket dynamics have been redesigned. The loft manoeuvre mode has been added to the autopilot.

A-10 effectiveness increased by 50%

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58 minutes ago, OrsonES said:

Other changes

  • The ability to move the NVIDIA ANSEL camera by using WASD has been restored (report).

Finally fixed!!!!!!!!

Mega job, well done team!

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AGM-65s seem to have issues beyond their target tracking range, when launching above 15km the AGM-65D will almost always lose track and explode in mid air, is this normal?

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The lofting for AGM-65s is awesome, but is there any chance of increasing the render distance when using targeting pods? The range increase is mostly nullified by tanks only drawing within 13-17km or so, and this also means that you're extremely vulnerable to pansirs if you try and do popup attacks from long range to avoid getting swatted by a SAM. The AGMs are still extremely slow by the time they near impact from this range, and can be shot down, but increasing draw distance would even the playing field somewhat so that strike aircraft can reliably eliminate inattentive SPAAs. 

Edited by Ub3rshadow
15 -> 17km

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17 hours ago, OrsonES said:

A bug that caused bomb/torpedo tracking not to work when the weapons selector was turned on after bombing has been fixed.

Please for the love of God give us the option to turn it off

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I'm still having issues with moving my camera with Nvidia Ansel.
I can open it up just fine the first time (With some movements stuck a bit), I can take my pictures and all. Just after closing it and keep playing the replay and if I try to open Ansel again it won't let me move the camera, or use keys to move within Ansel menus and settings. and if I press Escape to close it, it opens War Thunder's Escape menu instead (It was like this even before the update tho).

Edited by FenixAIfa
Added some more info
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