Bruce_R1 2,118 Report post Posted May 27, 2023 https://warthunder.com/en/news/8279-qa-devteam-response-to-questions-from-the-youtube-community-and-content-creators-en Summary: Low-calibre HEAT rework? : "some changes to make damage more consistent" Light-vehicle overpen? : "will take some time... solution if we can" 3d decorations detach when hit?: "great idea. Will look into it and decoration destructibility if possible" Loader knockout restarts reload?: "solution in mind... save the reload progress [or] two-part ammo" Increased RB mobility for heavies?: no Free-backups for high-tier premiums?: like the idea, "will consider" Turret desync bugs?: "complicated... working on a fix" Server-client desyncs?: "inevitable" in a game like this Invisible vehicles?: "impossible to... perfect" Better overpressure/HE mechanics?: please give specific examples Upsidedown vehicles can't be turned back over? : "we'll look into a fix" More tutorials for advanced mechanics?: "we're planning" this Ground BR 7-8 sucks: "we'll pay special attention" Killer-Hunter feature?: "we'll consider" a delay (NOTE: I have no idea what this was meant to be translated as) Less shadows and concealment in ground?: "need to look at specific elements" Helicopter grind?: "trying to figure" it out, announcement will be later Volumetric armor sux?: "will improve" specifics, but no Reduce convoy AAA in EC: "fixed in production" Let floatplanes spawn at ships or airfields: "we'll think about" it Make naval AB more arcadey?; "we agree", will start with rangefinding Remove attack drones?: will be moved to a higher BR Stop kills by aircraft after death?: no Phasing through on spawn in ground RB?: no Better reporting on racism and homophobia in chat: "we will add" More maps to top tier Air RB: "we'll aim to" Limit large maps for mid-to low tier Air: "agreed, will adjust" Top-tier me more?: No More map bans?: No Vote for maps?: "will think about it" Show BR limitations for each map?: "good idea... we'll try" No small maps at top tier ground: "will show BR limitations" to help with like/dislike No two-cap in Ground RB: "will reduce chance to appear" Modern vehicles on WW2 maps: no, but will try to make maps "more universal" Disable night missions: night battles will become optional, more later Fix collisions with stuff: need examples Bigger games even if longer queues?: "we'll think about" it Reward top 5 players on both sides?: "plans along those lines", but... European Province spawn to spawn?: will fix Surroundings of Volo too big?: have already changed to 9.7 and up only Remove Red Desert?: no, it's popular El Alamein cliff tops: "we'll fix" Hurtgen Forest cap points: "we'll redo" Remove Mozdok two-cap: "yes" Fields of Poland is bad: perhaps remove forests around edge and replace with fields? Port Novo 3-cap is bad: no, use more smoke people Sinai rock camping: will look into it Ardennes too empty: no Another map like Poland/Abandoned Factory/Eastern Europe: working on it Vietnam drain swamp on the A cap?: good point Changes where they were very positive about the idea are bolded. So, to summarize even further, they committed reasonably firmly here to: 1) Damageable decorations coming 2) More advanced tutorials 3) "More arcade-y" Naval AB 4) Attack drones going up in BR 5) Better reporting on toxic chat 6) Fewer big maps for low-to mid tier air RB 7) A new feature to show the BR bracket for maps on the map picker 8] Less two-cap ground maps 9) Making night battles optional 10) Some ground map changes Share this post Link to post Share on other sites More sharing options...
Bruce_R1 2,118 Report post Posted May 27, 2023 See feedback thread here: Share this post Link to post Share on other sites More sharing options...