TylerDurden1 2 Report post Posted June 1, 2023 Since the British Tornado is now equipped with PGM bombs and long-distance bombs are no longer taboo, it is time for the GBU-54s to be introduced for the Tornado. As mentioned earlier, I suggest incorporating the LASER GUIDED version of the GBU-54 into the Tornado IDS through a modernization module that would upgrade it to Tornado IDS ASSTA 3(similar to how the Soviet T-80B/T-64B are modernized to T-80BV/T-64BV). Why add LJDAM? 1. Well, we already have LGB in the game, so addition of LJDAM wont require any new mechanic as addition of regular JDAM or of HARM would. 2. Ever since the introduction of the Pantsir system, performing any form of CAS has become problematic unless you are a USSR player. CAS has become one-sided, as other countries have inferior SPAAs and cannot effectively use fighters to counter planes flying at high altitudes or hiding helicopters. The introduction of LJDAM would partially address this issue, as it would provide a competitive option to destroy Pantsirs, especially if they are not vigilant enough. Some proofs that it actually had GBU-54 : figures in armament list for tornado IDS on official Bundeswehr Site : https://www.bundeswehr.de/de/ausruestung-technik-bundeswehr/luftsysteme-bundeswehr/pa-200-tornado Technical specification of GBU-54 : https://www.bundeswehr.de/de/ausruestung-technik-bundeswehr/ausruestung-bewaffnung/bombe-gbu-54 Luftwaffe Tornado IDS with LJDAM attached : https://www.bundeswehr.de/resource/image/119200/landscape_ratio16x9/2000/1125/53ad3727d4575d1300b77b9c090e3f4a/E174620CCB61EDF687FF4F57C161FDBD/startender-kampfjet-mit-gbu-54.jpg 1 1 1 Share this post Link to post Share on other sites More sharing options...
TylerDurden1 2 Report post Posted June 1, 2023 Upd : I have found out that JDAM was already tested in game, so there shouldn't be any problem in implementing it. Share this post Link to post Share on other sites More sharing options...
Faster_Boiiiii 753 Report post Posted June 1, 2023 would be nice but gaijin would just add 1 LJDAM and say "well thats what we can find" and we'll have gained nothing... 1 Share this post Link to post Share on other sites More sharing options...
Thodin 6,784 Report post Posted June 1, 2023 (edited) Isn't it as pointless as GBU-16 when you have to laze all the time upon impact? Thats what we already have now...Its just impossible to maintain laser contact all the time, it takes to long and makes you super vulnerable. It only worked in pre-Pantsir times, as you could climb out of detection arc and there weren't contrails as well. Nowadays you always get shot down (or the bomb, Pantsir radar has no weakness). When you try to maneuver you lose the target laser. When you fly too low to avoid, you lose contact as well, since LoS is always blocked by some trees or whatever. Whats needed is a TV or IR guided bomb or Maverick. Edited June 1, 2023 by Thodin Share this post Link to post Share on other sites More sharing options...
TylerDurden1 2 Report post Posted June 1, 2023 2 minutes ago, Thodin said: Isn't it as pointless as GBU-16 when you have to laze all the time upon impact? Gbu-54 has a bigger range (up to 24 kilometers) and still has INS module, so it should fly to the last designated place even if the laser is not pointing at it anymore. Would perfectly work against SPAA players that dont tend to move a lot. Share this post Link to post Share on other sites More sharing options...
Thodin 6,784 Report post Posted June 1, 2023 (edited) 4 minutes ago, TylerDurden1 said: Gbu-54 has a bigger range (up to 24 kilometers) and still has INS module, so it should fly to the last designated place even if the laser is not pointing at it anymore. Would perfectly work against SPAA players that dont tend to move a lot. Ground targets don't render that far out. At least for me. When I switch to the target pod, first ground vehicles start to render around 12 km or something. Edited June 1, 2023 by Thodin Share this post Link to post Share on other sites More sharing options...
TylerDurden1 2 Report post Posted June 1, 2023 13 minutes ago, Thodin said: Ground targets don't render that far out. At least for me. When I switch to the target pod, first ground vehicles start to render around 12 km or something. The rendering distance depends on a visibility value that the vehicle has. Tor has around 440% visibility, so it renders at 16 kms. Share this post Link to post Share on other sites More sharing options...
CodyBlues 323 Report post Posted June 1, 2023 2 minutes ago, TylerDurden1 said: The rendering distance depends on a visibility value that the vehicle has. Tor has around 440% visibility, so it renders at 16 kms. What!? Seriously? Share this post Link to post Share on other sites More sharing options...
Thodin 6,784 Report post Posted June 1, 2023 (edited) 7 minutes ago, TylerDurden1 said: The rendering distance depends on a visibility value that the vehicle has. Tor has around 440% visibility, so it renders at 16 kms. Never heard about this. Always thougt its just a stat for arcade modes. So this would be it. Four Jdams, target pod, jammer, Boz pod and two Iris. Obviously Luftwaffe doesn't like to take off without these stupid droptanks. Compared to other strike jets, Tornados (or German jets in general) look so damn limited. Never have some cool stuff and always waste ordnance pylons for droptanks. But yee, if it works as standoff weapon, it would be better than this ASSTA1 nonsense jet at 11.3 BR with nothing than 4 small GBUs. Edited June 1, 2023 by Thodin Share this post Link to post Share on other sites More sharing options...
TylerDurden1 2 Report post Posted June 1, 2023 8 minutes ago, Thodin said: Never heard about this. Always thougt its just a stat for arcade modes. After fact-checking a little I realised that I have said some b*llshit lmao. Yeah, it seems that it only affects AB : some red arrows appear if there's someone nearby. Share this post Link to post Share on other sites More sharing options...
oom1992 649 Report post Posted June 1, 2023 I guess Tornado IDS ASSTA 3 might be separate aircraft and place under Tornado IDS ASSTA 1 in rank 8 Share this post Link to post Share on other sites More sharing options...
_Iluminas_ 3,769 Report post Posted June 2, 2023 Actually i think the ASSTA 1 could drop it without problems as they testet it in 2009 and the first ASSTA 2 was delivered in 2010 https://www.airforce-technology.com/news/news71739-html/ Share this post Link to post Share on other sites More sharing options...
Faster_Boiiiii 753 Report post Posted June 2, 2023 8 hours ago, _Iluminas_ said: Actually i think the ASSTA 1 could drop it without problems as they testet it in 2009 and the first ASSTA 2 was delivered in 2010 https://www.airforce-technology.com/news/news71739-html/ watch gaijin claim that it was a test of ASSTA 2 Share this post Link to post Share on other sites More sharing options...
Flame2512 3,386 Report post Posted June 2, 2023 23 minutes ago, Faster_Boiiiii said: watch gaijin claim that it was a test of ASSTA 2 I imagine Gaijin want to add the Tornado IDS ASSTA 3 as a separate vehicle, so will save JDAM for that. Like how the Tornado GR.1 used Brimstone in trials, but I fully expect it to only be available on the GR.4 (if at all), based on how Gaijin has handled previous examples. Share this post Link to post Share on other sites More sharing options...