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1.97 Rumor Round-Up and Discussion


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2 minutes ago, SPANISH_AVENGER said:

 

Tusk is just ERA on the sides so i would rather not xD

When it comes to SEP... we already have SEP: the model ingame corresponds to a SEP... even if it has lower values than the lowest estimation of the downgraded export version prototype xD

The M1A2 is using M829 round right now. How is that a SEP? Yes it's modeled as a SEP, but it sure doesn't have the characteristics or behavior of one. 

1 minute ago, AraMacao said:

Remember to take some screenshots of wallet warriors with their strv 122 tomorrow.

This... :lol2:

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11 minutes ago, AraMacao said:

Remember to take some screenshots of wallet warriors with their strv 122 tomorrow.

 

It reminds of me when i had money...

 

shot+2018.03.14+14.37.36.jpg

 

9 minutes ago, OmegaSirius said:

The M1A2 is using M829 round right now. How is that a SEP? Yes it's modeled as a SEP, but it sure doesn't have the characteristics or behavior of one. 

 

The M1A2 we have ingame right now is basically an M1A1HA with a M1A2SEP model.

Edited by SPANISH_AVENGER
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Well... this is page 543.. so you do the Math :P

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49 minutes ago, SPANISH_AVENGER said:

On the other hand STRV 122 renders Leopard 2A5 obsolete (and almost every other tank). In War Thunder, it literally is the same tank just that with a nearly invulnerable glacis, opposite to Leopard 2A5's paper glacis (just like the Abrams tanks)

 

I hope next update brings Leopard 2A6EX and other similarily armored counterparts for everybody.

Hey just because they don't model the differences doesn't make it the same tank.

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Next update, 1.99 - Bat Soup, adds CBRN filters for top tier vehicles, 79 000 RP researchable module.

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7 minutes ago, AG3F2 said:

Next update, 1.99 - Bat Soup, adds CBRN filters for top tier vehicles, 79 000 RP researchable module.

Floating Pizza, you mean.

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7 hours ago, Polish_Satan said:

So ka-52 should get VIKHR-M like in real, ka-50 can stay on 8km because its biased premium so its ok for me.
But atleast add ka-50sh in the tree (ka-50 with thermal) and with vihkr-m.
And i hope u sure about hellfire range, because those hellfires on apache's are different version than this on lynx or ah-1z for example, and they should have 9km range so...
I hope they will get this mechanic too and on low alt they get -25% too.

Because gaijin dont know how to make good hellfires, they should be much better than in game, and they should have options to select fly mode (low,mid, high) etc and normal ATGM like TOW etc fly mode, i mostly want "normal fly" mode (like tow, hot3 etc) so they be much better and easier to kill helis (but still u can kill helis and jets easily if u know how)
And like i said, those hellfires on apache's should have 1km more range.

BTW thats good changes, now add normal MBTs for china and mostly Russia, T-90A, T-80UE1 etc.
And improve SB, add a option to pick spaa instead of heli/plane and maybe one more spawn for ground vehicle, so heli and planes going to be less usefull (i mean one heli its like 2+ tanks so thats why)
So its should be like:
2-3 spawns for ground vehicle and 1 spawn for HELI or PLANE or SPAA.

All AGM-114 Hellfire variants have 8km range.

 

Ka-52 is being added this patch, which is essentially a Ka-50 with radar and the ability to mount 4 Iglas without sacrificing Vihkirs, which are and will stay the best heli mounted ATGM in the game with the proxy fuse.

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12 minutes ago, Bydaniel857 said:

R60 received any change during the dev server or in any datamine? or is the same as actual live server? because for example in the last datamine a lot of missiles received drag change but the r60?

 

It received a number of changes:

  • drag coefficient: 1.94 -> 3.1
  • force: 7200 -> 9500
  • maxDistance: 6000 -> 15000
  • endSpeed: 900 -> 0
  • added propNavGuidance timeOut: 0.3
  • added constraints at 1000, 5000 and 10000m

 

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1 minute ago, Dr_Pavel said:

 

It received a number of changes:

  • drag coefficient: 1.94 -> 3.1
  • force: 7200 -> 9500
  • maxDistance: 6000 -> 15000
  • endSpeed: 900 -> 0
  • added propNavGuidance timeOut: 0.3
  • added constraints at 1000, 5000 and 10000m

 

oh, my bad srry

1 minute ago, Bydaniel857 said:

force: 7200 -> 9500

 

1 minute ago, Bydaniel857 said:

endSpeed: 900 -> 0

 

1 minute ago, Bydaniel857 said:

added propNavGuidance timeOut: 0.3

 

1 minute ago, Bydaniel857 said:

added constraints at 1000, 5000 and 10000m

can anybody explain me this?

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1 minute ago, NoodleCup31 said:

Oh yea it just took you months and now only the Strv 121 gets it

 

  • Strv 121: stock round: DM12 HEAT → DM13 APFSDS.

It gets it because they're likely replacing the HEAT with HE.

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